Ivan Savenko
|
3383221f0b
Show error message on failure to create renderer
|
1 年之前 |
Alexander Wilms
|
23d1638d70
Add VSync to settings
|
2 年之前 |
Alexander Wilms
|
73ea52c615
Enable VSync to prevent screen tearing while scrolling across map
|
2 年之前 |
Laserlicht
|
a2174dc83f
fix window open while sound playing
|
2 年之前 |
Ivan Savenko
|
0b99fc0ccb
Show message box when H3 data is missing
|
2 年之前 |
Ivan Savenko
|
5faaf175f9
Added debug information to SDL-related crashes
|
2 年之前 |
Ivan Savenko
|
8dc009e2c9
Always show correct game resolution in settings, unaffected by scaling
|
2 年之前 |
Ivan Savenko
|
fb00bf4067
Merge pull request #2322 from dydzio0614/resolution-fix
|
2 年之前 |
Dydzio
|
42db24b4b2
Fix for fullscreen game always starting in native resolution
|
2 年之前 |
Ivan Savenko
|
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
|
2 年之前 |
Ivan Savenko
|
7e00a702c1
Fix switching to exclusive fullscreen to borderless windowed
|
2 年之前 |
Ivan Savenko
|
0c83e34093
Implemented reserved area for iOS notch / cutout
|
2 年之前 |
Ivan Savenko
|
5143ca266d
Moved SDL renderer access to ScreenHandler class
|
2 年之前 |
Ivan Savenko
|
5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
|
2 年之前 |
Ivan Savenko
|
ad3e54e6c0
Reduced usage of topWindow() method
|
2 年之前 |
Ivan Savenko
|
051a4a3c17
Encapsulation of WindowHandler state
|
2 年之前 |
Ivan Savenko
|
7838190ef4
Moved window stack management from GuiHandler to new class
|
2 年之前 |
Ivan Savenko
|
8504b891a8
Added more checks for SDL return status
|
2 年之前 |
Ivan Savenko
|
c01b74434c
Fix cancelling spellcast with escape
|
2 年之前 |
Ivan Savenko
|
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
|
2 年之前 |