Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 700eeb6bd4 Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus il y a 5 mois
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies il y a 1 an
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) il y a 2 ans
  Konstantin 11b237a23c vcmi: massive refactoring v1 il y a 2 ans
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle il y a 2 ans
  Ivan Savenko 17fc9d8d8f Merge with vcmi/develop il y a 2 ans
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class il y a 2 ans
  Ivan Savenko e48bd39b9c Moved road & river handlers into a separate file il y a 2 ans
  Ivan Savenko 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp il y a 2 ans
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs il y a 3 ans
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite il y a 3 ans
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks il y a 3 ans
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
  Tomasz Zieliński 494b0f0226 First version that compiles il y a 3 ans
  Nordsoft91 c4035134e5 New battlegrounds (#758) il y a 3 ans
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) il y a 3 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans