Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 700eeb6bd4 Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus vor 5 Monaten
  Ivan Savenko 5550edeb9a Fix inability of unit to cast spell after receiving morale vor 5 Monaten
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible vor 9 Monaten
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout vor 1 Jahr
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's vor 1 Jahr
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies vor 1 Jahr
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) vor 2 Jahren
  Konstantin 7326980bd4 vcmi: rename WithXXX to IXXXProvider vor 2 Jahren
  Konstantin 11b237a23c vcmi: massive refactoring v1 vor 2 Jahren
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct vor 2 Jahren
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class vor 2 Jahren
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs vor 3 Jahren
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite vor 3 Jahren
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks vor 3 Jahren
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined vor 3 Jahren
  Tomasz Zieliński 494b0f0226 First version that compiles vor 3 Jahren
  Nordsoft91 c4035134e5 New battlegrounds (#758) vor 3 Jahren
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) vor 3 Jahren
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features vor 7 Jahren
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) vor 5 Jahren
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) vor 8 Jahren