|  Ivan Savenko | 5c4ce61d57
							
							Fix handling of double-wide creatures by BattleAI | vor 5 Monaten | 
				
					
						|  MichalZr6 | ecdd394bb1
							
							Use BattleHex as const ref wherever possible | vor 9 Monaten | 
				
					
						|  Ivan Savenko | 48473b18f6
							
							move checks for invincible bonus to UnitState & cache | vor 9 Monaten | 
				
					
						|  Ivan Savenko | 3b35c679ce
							
							Optimize Unit::getHexes method | vor 9 Monaten | 
				
					
						|  MichalZr6 | dbe82b94f6
							
							Changes following review: | vor 9 Monaten | 
				
					
						|  MichalZr6 | fb9a3da651
							
							Unit.cpp refactor and some other minor changes | vor 10 Monaten | 
				
					
						|  MichalZr6 | a99274d72e
							
							BattleHexArray - new container for BattleHexes | vor 1 Jahr | 
				
					
						|  Ivan Savenko | 73d1675ae3
							
							Code cleanup, fixes to discovered regressions | vor 9 Monaten | 
				
					
						|  Ivan Savenko | 157d6d30c8
							
							Move rest of commonly-accessed UnitState queries to bonus cache | vor 10 Monaten | 
				
					
						|  Ivan Savenko | 2a05fbdd50
							
							Unified handling of battle sides ID's | vor 1 Jahr | 
				
					
						|  MichalZr6 | 15f86c0284
							
							Fixed issues from review | vor 1 Jahr | 
				
					
						|  MichalZr6 | 65d22f17ae
							
							proper logging of drained life and resurrected count | vor 1 Jahr | 
				
					
						|  Ivan Savenko | 56d69e790b
							
							Renamed MetaString methods to more logical names | vor 2 Jahren | 
				
					
						|  Ivan Savenko | 2636a0dcc3
							
							Moved MetaString to a new file | vor 2 Jahren | 
				
					
						|  Konstantin | a6de9097be
							
							vcmi: rename HeroBonus.h to Bonus.h | vor 2 Jahren | 
				
					
						|  Konstantin | 4866c2fe5c
							
							vcmi: split IBonusBearer | vor 2 Jahren | 
				
					
						|  Konstantin | b6eb2dc060
							
							vcmi: rename IFactionMember and ICreature | vor 2 Jahren | 
				
					
						|  Konstantin | 6fa1b2b19f
							
							vcmi: move bonuses to its own folder | vor 2 Jahren | 
				
					
						|  Konstantin P | 4b2a09dae7
							
							FactionMember: move code around | vor 2 Jahren | 
				
					
						|  Konstantin | af25ad0866
							
							vcmi: split creatures and faction members | vor 2 Jahren | 
				
					
						|  Konstantin | 4f7035d3ff
							
							vcmi: add IFactionMember abstract class | vor 2 Jahren | 
				
					
						|  Konstantin | 4da97682be
							
							vcmi: remove code duplication for native terrain | vor 2 Jahren | 
				
					
						|  Konstantin | 7326980bd4
							
							vcmi: rename WithXXX to IXXXProvider | vor 2 Jahren | 
				
					
						|  Konstantin | 0f5f4c69ec
							
							vcmi: specialize native terrain entity | vor 2 Jahren | 
				
					
						|  Ivan Savenko | 970981cfc9
							
							Show information on potential kills in attack tooltip | vor 2 Jahren | 
				
					
						|  krs | 26bca26bd8
							
							Enum is now in its own namespace, comments for enum values removed | vor 2 Jahren | 
				
					
						|  krs | 7421fabf2c
							
							BattlePhases enum moved to Unit.h | vor 2 Jahren | 
				
					
						|  Konstantin | 93c2bbf9ab
							
							vcmi: modernize lib/battle | vor 2 Jahren | 
				
					
						|  Ivan Savenko | 733f21f8dc
							
							Petrify will freeze stack animations | vor 2 Jahren | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | vor 3 Jahren |