Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 5c4ce61d57 Fix handling of double-wide creatures by BattleAI hai 5 meses
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 9 meses
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache hai 9 meses
  Ivan Savenko 3b35c679ce Optimize Unit::getHexes method hai 9 meses
  MichalZr6 dbe82b94f6 Changes following review: hai 9 meses
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes hai 10 meses
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes hai 1 ano
  Ivan Savenko 73d1675ae3 Code cleanup, fixes to discovered regressions hai 9 meses
  Ivan Savenko 157d6d30c8 Move rest of commonly-accessed UnitState queries to bonus cache hai 10 meses
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  MichalZr6 15f86c0284 Fixed issues from review hai 1 ano
  MichalZr6 65d22f17ae proper logging of drained life and resurrected count hai 1 ano
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2636a0dcc3 Moved MetaString to a new file %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 4866c2fe5c vcmi: split IBonusBearer %!s(int64=2) %!d(string=hai) anos
  Konstantin b6eb2dc060 vcmi: rename IFactionMember and ICreature %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  Konstantin P 4b2a09dae7 FactionMember: move code around %!s(int64=2) %!d(string=hai) anos
  Konstantin af25ad0866 vcmi: split creatures and faction members %!s(int64=2) %!d(string=hai) anos
  Konstantin 4f7035d3ff vcmi: add IFactionMember abstract class %!s(int64=2) %!d(string=hai) anos
  Konstantin 4da97682be vcmi: remove code duplication for native terrain %!s(int64=2) %!d(string=hai) anos
  Konstantin 7326980bd4 vcmi: rename WithXXX to IXXXProvider %!s(int64=2) %!d(string=hai) anos
  Konstantin 0f5f4c69ec vcmi: specialize native terrain entity %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip %!s(int64=2) %!d(string=hai) anos
  krs 26bca26bd8 Enum is now in its own namespace, comments for enum values removed %!s(int64=2) %!d(string=hai) anos
  krs 7421fabf2c BattlePhases enum moved to Unit.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos