Ivan Savenko
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84cf7b052d
Map objects now use shared_ptr (rmg)
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7 kuukautta sitten |
Ivan Savenko
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31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
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1 vuosi sitten |
Ivan Savenko
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4aa73b40c9
Split CTownHandler into smaller chunks
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1 vuosi sitten |
Ivan Savenko
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63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
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1 vuosi sitten |
Ivan Savenko
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2521557f68
Fixed some newly reported issues from SonarCloud
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1 vuosi sitten |
Tomasz Zieliński
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dd55188b77
Option to define surface or underground level for obstacle set
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1 vuosi sitten |
Tomasz Zieliński
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67447acd0e
First implementation that works
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1 vuosi sitten |
Tomasz Zieliński
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4fa7f0e93d
Also allow filtering biomes by faction(s)
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1 vuosi sitten |
Tomasz Zieliński
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a356fdaf2a
Allow filtering obstacles by faction aligmnment
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1 vuosi sitten |
Tomasz Zieliński
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b1a5693612
Proof of concept with OH3 obstacles
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1 vuosi sitten |
Tomasz Zieliński
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37f6993402
Clean the comments
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1 vuosi sitten |
Tomasz Zieliński
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d8c93cb222
Protect every access to zone tiles with a mutex
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1 vuosi sitten |
Ivan Savenko
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60ffb81b33
Replaced remaining placeholder code with callbacks
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1 vuosi sitten |
Ivan Savenko
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e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
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1 vuosi sitten |
Tomasz Zieliński
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c701d42781
Multiple optimizations to avoid copying and allocating tiles for rmg::Area
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1 vuosi sitten |
Tomasz Zieliński
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8ef25155df
Remove dependencies of surface and underground zones
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2 vuotta sitten |
Tomasz Zieliński
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1bb2b5b571
+ Maintain clear perimeter of a treasure pile.
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2 vuotta sitten |
Tomasz Zieliński
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cd9bd491e0
Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
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2 vuotta sitten |
Tomasz Zieliński
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15b254fded
Give every Zone its own RNG
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2 vuotta sitten |
Tomasz Zieliński
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cf0515dcd3
Moved Modificators to separate folder
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2 vuotta sitten |