Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 84cf7b052d Map objects now use shared_ptr (rmg) hai 7 meses
  Ivan Savenko 31095248ab Removed typeName and subtypeName properties from CGObjectInstance hai 1 ano
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks hai 1 ano
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Ivan Savenko 2521557f68 Fixed some newly reported issues from SonarCloud hai 1 ano
  Tomasz Zieliński dd55188b77 Option to define surface or underground level for obstacle set hai 1 ano
  Tomasz Zieliński 67447acd0e First implementation that works hai 1 ano
  Tomasz Zieliński 4fa7f0e93d Also allow filtering biomes by faction(s) hai 1 ano
  Tomasz Zieliński a356fdaf2a Allow filtering obstacles by faction aligmnment hai 1 ano
  Tomasz Zieliński b1a5693612 Proof of concept with OH3 obstacles hai 1 ano
  Tomasz Zieliński 37f6993402 Clean the comments hai 1 ano
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex hai 1 ano
  Ivan Savenko 60ffb81b33 Replaced remaining placeholder code with callbacks hai 1 ano
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. hai 1 ano
  Tomasz Zieliński c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area hai 1 ano
  Tomasz Zieliński 8ef25155df Remove dependencies of surface and underground zones %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 1bb2b5b571 + Maintain clear perimeter of a treasure pile. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos