Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 1e3e2f665c Remove strange & unused double-selector logic il y a 4 mois
  Ivan Savenko 5c4ce61d57 Fix handling of double-wide creatures by BattleAI il y a 5 mois
  Ivan Savenko e90d8c318d Configurable multi-hex attacks il y a 5 mois
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache il y a 9 mois
  Ivan Savenko ef8408fa5a Fix tests il y a 9 mois
  K 462c79e190 remove never used code in CBonusSystemNode il y a 1 an
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation il y a 1 an
  Alexander Wilms 1b85abb508 Use auto instead of redundant type in initializations using new il y a 1 an
  Alexander Wilms 8800b361fd Disable broken tests so the working ones don't rot il y a 1 an
  Ivan Savenko ae92bdfb51 Fix Lua and test building il y a 2 ans
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style il y a 2 ans
  Ivan Savenko 80e6485965 MetaIdentifier now uses std::variant internally il y a 2 ans
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier il y a 2 ans
  Ivan Savenko 8bdddd1324 Fix tests compilation il y a 2 ans
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
  Konstantin 2a8f9629ae tests: attempt to fix build without lua il y a 2 ans
  Konstantin P d14c951005 CBattleInfoCallbackTest: fix catch-value il y a 2 ans
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches il y a 3 ans
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features il y a 7 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans