Ivan Savenko
|
1e3e2f665c
Remove strange & unused double-selector logic
|
4 ay önce |
Ivan Savenko
|
5c4ce61d57
Fix handling of double-wide creatures by BattleAI
|
5 ay önce |
Ivan Savenko
|
e90d8c318d
Configurable multi-hex attacks
|
5 ay önce |
Ivan Savenko
|
48473b18f6
move checks for invincible bonus to UnitState & cache
|
9 ay önce |
Ivan Savenko
|
ef8408fa5a
Fix tests
|
9 ay önce |
K
|
462c79e190
remove never used code in CBonusSystemNode
|
1 yıl önce |
Ivan Savenko
|
2a05fbdd50
Unified handling of battle sides ID's
|
1 yıl önce |
Andrii Danylchenko
|
9edb0afff8
BattleAI: fix dragonbreath retaliation
|
1 yıl önce |
Alexander Wilms
|
1b85abb508
Use auto instead of redundant type in initializations using new
|
1 yıl önce |
Alexander Wilms
|
8800b361fd
Disable broken tests so the working ones don't rot
|
1 yıl önce |
Ivan Savenko
|
ae92bdfb51
Fix Lua and test building
|
2 yıl önce |
Ivan Savenko
|
ac925bb786
Renamed new types for consistency with code style
|
2 yıl önce |
Ivan Savenko
|
80e6485965
MetaIdentifier now uses std::variant internally
|
2 yıl önce |
Ivan Savenko
|
b394158dc9
Bonus Source ID now uses metaidentifier
|
2 yıl önce |
Ivan Savenko
|
8bdddd1324
Fix tests compilation
|
2 yıl önce |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
|
2 yıl önce |
Konstantin
|
2a8f9629ae
tests: attempt to fix build without lua
|
2 yıl önce |
Konstantin P
|
d14c951005
CBattleInfoCallbackTest: fix catch-value
|
2 yıl önce |
Andrii Danylchenko
|
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
|
3 yıl önce |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 yıl önce |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
8 yıl önce |