Historia zmian

Autor SHA1 Wiadomość Data
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 miesięcy temu
  Ivan Savenko 40bff74195 Use small vector for unit list 10 miesięcy temu
  Ivan Savenko 5375d61d1b Optimize battleAdjacentUnits method 10 miesięcy temu
  MichalZr6 dbe82b94f6 Changes following review: 10 miesięcy temu
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 miesięcy temu
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 rok temu
  Dydzio 1a2d349267 Initial unconditionally working version 1 rok temu
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 rok temu
  Andrii Danylchenko 3d856bfa9d Merge remote-tracking branch 'origin/develop' into battle-ai-fixes 1 rok temu
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation 1 rok temu
  Andrii Danylchenko 33e0eeaa8a BattleAI: fix dragon breath 1 rok temu
  Ivan Savenko 5bd9a32d97 Implemented simple target selection logic for arrow towers 1 rok temu
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 rok temu
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 rok temu
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling 1 rok temu
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 rok temu
  Ivan Savenko 85de3143ff Fixed Genie spellcasting logic to account for spell immunities 1 rok temu
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 lat temu
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 lat temu
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) 2 lat temu
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes 2 lat temu
  krs 1bb5077231 Renamed getMovementRange to ObtainMovementRange as per request 2 lat temu
  krs e348193f7e Tactics movement is limited to movement range 2 lat temu
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 lat temu
  Konstantin P f11fa8f0c8 Teleport: can trigger obstacles now 2 lat temu
  Konstantin P 384ee99834 vcmi: configurable teleport v2 2 lat temu
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() 2 lat temu
  krs dab07bdef9 Now unit range is shown in Tactics phase as well 2 lat temu
  Konstantin 9a229d6e48 vcmi: really correct obstacle trigger 2 lat temu
  Ivan Savenko 5288e3761e Merge pull request #1764 from IvanSavenko/selectable_spellcaster 2 lat temu