Commit History

作者 SHA1 備註 提交日期
  Ivan Savenko c02a8a84fd Stacks of armed instance are now unique_ptr 7 月之前
  Ivan Savenko 84cf7b052d Map objects now use shared_ptr (rmg) 7 月之前
  Ivan Savenko 9f713a0914 Rename int3::valid to isValid for consistency 7 月之前
  Laserlicht 7dfb499edf replace boost locks with std 7 月之前
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 月之前
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar 8 月之前
  Tomasz Zieliński 685403c588 Cleanup 9 月之前
  Tomasz Zieliński a88a994d75 Proper fix for the issue 9 月之前
  Tomasz Zieliński d631e3f604 Do not call visitablePos for non-visitable objects 10 月之前
  Tomasz Zieliński f95bb58433 Implement curved paths for all road node objects 11 月之前
  Tomasz Zieliński 855ab0f0e9 First attempt to enforce curved paths 11 月之前
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 年之前
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 年之前
  Tomasz Zieliński 186b6629c7 Do not hide roads behind objects 1 年之前
  Tomasz Zieliński a94286c23d Code cleanup 1 年之前
  Tomasz Zieliński 19633a0f62 Build fixes 1 年之前
  Tomasz Zieliński 37f6993402 Clean the comments 1 年之前
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex 1 年之前
  Tomasz Zieliński 28f76b2839 Actually, avoid guarded object altogether 1 年之前
  Tomasz Zieliński 4e88290962 Actually avoid only monsters 1 年之前
  Tomasz Zieliński 8f1638f78a Try to not route roads through passable objects 1 年之前
  Tomasz Zieliński 7ce3553a6d Fix race condition when placing object at teh shore 1 年之前
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static 1 年之前
  Tomasz Zieliński f9e5d73014 Missed optimization case 1 年之前
  Tomasz Zieliński d4216a9191 Fixed routing roads behind Sub Gates, Monoliths and Mines 1 年之前
  Tomasz Zieliński d5f9de5beb Definitive solution for Corpse 1 年之前
  Tomasz Zieliński c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area 1 年之前
  Tomasz Zieliński 985a2682ae Place Monoliths at max distance in Junction zone 1 年之前