Commit Verlauf

Autor SHA1 Nachricht Datum
  DjWarmonger 60932d9ed0 AI won't ignore owned objects taken by enemies. vor 10 Jahren
  AlexVinS 3bca68fd2d Initial refactoring vor 11 Jahren
  DjWarmonger 95e442898e Fixed #1900 vor 11 Jahren
  Ivan Savenko 33c0e24940 Fixes 1895 - Properly select upper army for recruitment vor 11 Jahren
  Ivan Savenko b67618ab53 First batch of AI fixes: vor 11 Jahren
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero vor 11 Jahren
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects vor 11 Jahren
  Ivan Savenko 1157111fcf More bugfixing: vor 11 Jahren
  Haryaalcar 88122ee253 another build fix: vor 11 Jahren
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win vor 11 Jahren
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: vor 11 Jahren
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects vor 11 Jahren
  Haryaalcar 2ee139977f crash in VCAI::completeGoal() fixed vor 11 Jahren
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits vor 11 Jahren
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. vor 11 Jahren
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes vor 11 Jahren
  DjWarmonger aee748d8d6 - Added monoliths between remote zones vor 11 Jahren
  Ivan Savenko 1d17d60449 gcc update: vor 11 Jahren
  DjWarmonger 6658e173f1 - Possible fix for #1769 vor 11 Jahren
  Macron1Robot 21c2efbc64 Update VCAI.cpp vor 11 Jahren
  Macron1Robot ede9818b38 Update VCAI.cpp vor 11 Jahren
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" vor 11 Jahren
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. vor 11 Jahren
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day vor 11 Jahren
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). vor 11 Jahren
  DjWarmonger 2da3d7d7c3 Removed AI bottleneck on water-based maps. vor 11 Jahren
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. vor 11 Jahren
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: vor 11 Jahren
  DjWarmonger 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) vor 11 Jahren
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code vor 11 Jahren