Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger 60932d9ed0 AI won't ignore owned objects taken by enemies. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 3bca68fd2d Initial refactoring %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 95e442898e Fixed #1900 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 33c0e24940 Fixes 1895 - Properly select upper army for recruitment %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b67618ab53 First batch of AI fixes: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1157111fcf More bugfixing: %!s(int64=11) %!d(string=hai) anos
  Haryaalcar 88122ee253 another build fix: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects %!s(int64=11) %!d(string=hai) anos
  Haryaalcar 2ee139977f crash in VCAI::completeGoal() fixed %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aee748d8d6 - Added monoliths between remote zones %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1d17d60449 gcc update: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6658e173f1 - Possible fix for #1769 %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 21c2efbc64 Update VCAI.cpp %!s(int64=11) %!d(string=hai) anos
  Macron1Robot ede9818b38 Update VCAI.cpp %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. %!s(int64=11) %!d(string=hai) anos
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 2da3d7d7c3 Removed AI bottleneck on water-based maps. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code %!s(int64=11) %!d(string=hai) anos