Commit History

Autor SHA1 Mensaxe Data
  godric3 c34956e912 introduce `getModScope` method to`Entity` class and subclasses hai 1 ano
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form hai 1 ano
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. hai 1 ano
  Ivan Savenko 8353bca34f Small refactoring of adventure map spell casting: hai 1 ano
  Ivan Savenko 922966dcf8 Renamed JsonNode::meta to more logical modScope. Member is now private hai 1 ano
  Ivan Savenko 08a27663f9 Reworked JsonNode constructors to more logical form hai 1 ano
  Ivan Savenko 54796c7c56 Rename toJson to toString/toCompactString for consistency hai 1 ano
  Ivan Savenko 3740f8b02f Moved bonus parsing to a new file hai 1 ano
  Ivan Savenko c3957c2c2a Moved json files to new directory, split on per-class basis hai 1 ano
  Ivan Savenko d5c4478816 Remove most of non-const access to VLC entities hai 1 ano
  Ivan Savenko 1194419884 Added option to allow self-casting hai 1 ano
  Ivan Savenko 65721123a1 Partial fix for Coronius specialty bug hai 1 ano
  Ivan Savenko abad4b01ce Remove explicit convesion to int in operators %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 910ad50417 Fix client & server compilation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 403acc0cf1 Update spell docs %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum %!s(int64=2) %!d(string=hai) anos
  Konstantin 8724181a0f vcmi: spell resistance rework %!s(int64=2) %!d(string=hai) anos
  Konstantin c9bc3fd4e1 CSpellHandler: use getBonusBearer %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 025b0814c8 + Handled banning spells and artifacts %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc190b14bb Spell shrines can now be configured in json %!s(int64=2) %!d(string=hai) anos