Commit History

Auteur SHA1 Bericht Datum
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 jaren geleden
  ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging 10 jaren geleden
  ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default 10 jaren geleden
  DjWarmonger 1e36f3cecd Cache SectorMap where possible and update when necessary. 10 jaren geleden
  Vadim Markovtsev d24fd10e21 Fix std::abs warning 10 jaren geleden
  DjWarmonger b3f482b8a8 Restored artifact selection & exchange, work in progress. 10 jaren geleden
  DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 10 jaren geleden
  DjWarmonger b0cd4f4117 Added limits and assertions which show that fuzzy engine is completely bugged. 11 jaren geleden
  Ivan Savenko b67618ab53 First batch of AI fixes: 11 jaren geleden
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 jaren geleden
  Ivan Savenko 1157111fcf More bugfixing: 11 jaren geleden
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 jaren geleden
  Ivan Savenko ab475195ac Banks now use new scheme as well 11 jaren geleden
  Ivan Savenko b2e8c92383 Cleanup: 11 jaren geleden
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 jaren geleden
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. 11 jaren geleden
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 jaren geleden
  DjWarmonger 6658e173f1 - Possible fix for #1769 11 jaren geleden
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 jaren geleden
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code 11 jaren geleden
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 jaren geleden
  DjWarmonger d049abe644 Fixed typo #1732. 11 jaren geleden
  DjWarmonger 1196eb5d81 AI can finally clear Subterranean Gate with guard on the other side :) 11 jaren geleden
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 jaren geleden
  DjWarmonger e459984897 Cleanup in AI. 11 jaren geleden
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 11 jaren geleden
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! 12 jaren geleden
  DjWarmonger a6ce282f8a Dramatically reduced exploration complexity. AI will check only nearby objects. 12 jaren geleden
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code 12 jaren geleden
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 jaren geleden