Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov 4e8486da7b Merge pull request #160 from vmarkovtsev/issue/2388 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 97a8874ed7 CGCreature: fix crash on draw %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev a266154b26 Fix 2014 cursor must disappear during movement and Magi's Eye %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev e8db456beb Reset obelisks upon game end %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 1a2cd36df8 Initialize obelisks count to 0 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev bb3a31f3ff Mark obelisk visited for all players in the team %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 10f888a483 Fix obelisks puzzle revealing %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov b84d7bd288 CGCreature: add reward granting. Fix issue 2372 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 6f5c52a229 Refactoring: use cleaner CCreatureSet::stacksCount everywhere %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 62bab27e7e CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095 %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov b6176649ec CGMonolith: avoid crash when all exits are blocked by friendly heroes %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov b5100bee94 Teleport: rework code to support exit point selection for whirlpools %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 64c6d3c950 CGCreature::takenAction: add neverFlee check. Fix issue 2242 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 4e11d81673 CGWhirlpool: fix random exit chooser %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 17f3f94ca6 CGSubterraneanGate: fix pairing and always assign all gates to channel %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 1801b5eaf4 CGTeleport: use vstd::erase_if_present in getAll functions %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 8f8d237d5d Use isTeleportChannel callback functions to check teleport channel type %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 3b057e0408 CGMonolith: fix switch formatting %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 606013c535 CGSubterraneanGate::postInit put const back %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 826a64b579 Pack of tiny code improvements for @alexvins request %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 6d77322d6a CGMonolith: add text dialog when player visit one-way monolith exit %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool %!s(int64=10) %!d(string=hai) anos
  AlexVinS b9bdc95a7e Handle monster agressivness for VISIONS spell %!s(int64=10) %!d(string=hai) anos
  AlexVinS b846b717a1 implemented VISIONS spell (partially) %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2156204306 Visions spell in case of monsters %!s(int64=10) %!d(string=hai) anos