Frank Zago
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c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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há 14 anos atrás |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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há 14 anos atrás |
Ivan Savenko
|
8054c85091
- some work on sound and music players:
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há 14 anos atrás |
Michał W. Urbańczyk
|
a043bfa44a
* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
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há 14 anos atrás |
Michał W. Urbańczyk
|
05f166f751
Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
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há 14 anos atrás |
beegee1
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55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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há 14 anos atrás |
Michał W. Urbańczyk
|
d88b6b1bb3
Interactive mode for ERM interpreter.
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há 14 anos atrás |
Michał W. Urbańczyk
|
580c4e4c9b
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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há 14 anos atrás |
Michał W. Urbańczyk
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9775f88045
Version bump.
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há 14 anos atrás |
Michał W. Urbańczyk
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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há 14 anos atrás |
beegee1
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66b708c168
* PreGame interface gets now redrawn every frame.
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há 14 anos atrás |
beegee1
|
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
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há 14 anos atrás |
Ivan Savenko
|
c6f1d87ede
- fix for #95 and #602
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há 14 anos atrás |
Ivan Savenko
|
7209f158a1
- gcc/Linux fixes
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há 14 anos atrás |
Michał W. Urbańczyk
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207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
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há 14 anos atrás |
Ivan Savenko
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2ff07fa66a
- Next part of animation system:
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há 14 anos atrás |
Michał W. Urbańczyk
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ed07cfe073
Configurable duels.
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há 14 anos atrás |
Michał W. Urbańczyk
|
a940daba5e
A handful of fixes for artifacts, minor for for battles.
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há 14 anos atrás |
Michał W. Urbańczyk
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c1bd81abdd
Mostly fixed battle animations.
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há 15 anos atrás |
Michał W. Urbańczyk
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2cf6729eee
Towards duel support.
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há 15 anos atrás |
mateuszb
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af2c4633ad
* partially done duel mode
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há 15 anos atrás |
mateuszb
|
49083c4e5a
* ConstTransitive CGI more or less done
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há 15 anos atrás |
mateuszb
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b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
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há 15 anos atrás |
mateuszb
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5806976a9a
* towards ConstTranssitivePointers in CGI
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há 15 anos atrás |
DjWarmonger
|
ea03273c8e
Some work towards useful AI:
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há 15 anos atrás |
Ivan Savenko
|
9771dd12ff
- changes in LodHandler:
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há 15 anos atrás |
Michał W. Urbańczyk
|
daeb3af67a
Early changes towards MP support.
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há 15 anos atrás |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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há 15 anos atrás |
mateuszb
|
d1bfe4cbd6
* a bit better screen scrolling for small resolutions
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há 15 anos atrás |
mateuszb
|
7cad2364fe
* minor fixes for screen scrolling
|
há 15 anos atrás |