Histórico de Commits

Autor SHA1 Mensagem Data
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. há 14 anos atrás
  Frank Zago 4cad2f4587 Cache the selected graphic resolution instead of looking it up many times. há 14 anos atrás
  Ivan Savenko 8054c85091 - some work on sound and music players: há 14 anos atrás
  Michał W. Urbańczyk a043bfa44a * Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ] há 14 anos atrás
  Michał W. Urbańczyk 05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle. há 14 anos atrás
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe há 14 anos atrás
  Michał W. Urbańczyk d88b6b1bb3 Interactive mode for ERM interpreter. há 14 anos atrás
  Michał W. Urbańczyk 580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. há 14 anos atrás
  Michał W. Urbańczyk 9775f88045 Version bump. há 14 anos atrás
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. há 14 anos atrás
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. há 14 anos atrás
  beegee1 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements há 14 anos atrás
  Ivan Savenko c6f1d87ede - fix for #95 and #602 há 14 anos atrás
  Ivan Savenko 7209f158a1 - gcc/Linux fixes há 14 anos atrás
  Michał W. Urbańczyk 207e573001 Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file] há 14 anos atrás
  Ivan Savenko 2ff07fa66a - Next part of animation system: há 14 anos atrás
  Michał W. Urbańczyk ed07cfe073 Configurable duels. há 14 anos atrás
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. há 14 anos atrás
  Michał W. Urbańczyk c1bd81abdd Mostly fixed battle animations. há 15 anos atrás
  Michał W. Urbańczyk 2cf6729eee Towards duel support. há 15 anos atrás
  mateuszb af2c4633ad * partially done duel mode há 15 anos atrás
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done há 15 anos atrás
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo há 15 anos atrás
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI há 15 anos atrás
  DjWarmonger ea03273c8e Some work towards useful AI: há 15 anos atrás
  Ivan Savenko 9771dd12ff - changes in LodHandler: há 15 anos atrás
  Michał W. Urbańczyk daeb3af67a Early changes towards MP support. há 15 anos atrás
  mateuszb fc79b9b6cf * partial implementation of hero crossover há 15 anos atrás
  mateuszb d1bfe4cbd6 * a bit better screen scrolling for small resolutions há 15 anos atrás
  mateuszb 7cad2364fe * minor fixes for screen scrolling há 15 anos atrás