mateuszb
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c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 years ago |
beegee1
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db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
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12 years ago |
beegee1
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1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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12 years ago |
DjWarmonger
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ce15eb37c2
- Fixed serialization of limiters
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12 years ago |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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13 years ago |
alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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13 years ago |
Ivan Savenko
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4e0881f689
- fixed #1167
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13 years ago |
Michał W. Urbańczyk
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27f8408c52
Compile fix for MSVC.
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13 years ago |
Ivan Savenko
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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13 years ago |
Ivan Savenko
|
94c55e2632
- string ID's for spells (not configurable due to hardcode)
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13 years ago |
Ivan Savenko
|
62e99a1ae5
- basic loading screen, no progress bar
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13 years ago |
Ivan Savenko
|
ff146a80fe
- fixed empty tavern in new towns
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13 years ago |
Ivan Savenko
|
e36bc50504
- support for new heroes and hero classes
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13 years ago |
Ivan Savenko
|
ffe8b99369
- reorganized hero classes
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13 years ago |
Ivan Savenko
|
1c5a4c669c
- merged minimap.json into terrains.json
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13 years ago |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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13 years ago |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
beegee1
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e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
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13 years ago |
DjWarmonger
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f5ddc44827
- Compile fix - unique_ptr can't be serialized
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13 years ago |
beegee1
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
Ivan Savenko
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0d863c83d7
- removed autogenerated by autotools files
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13 years ago |
beegee1
|
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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13 years ago |
Ivan Savenko
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fc85e08a64
- clang and gcc 4.5 compatibility
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13 years ago |
beegee1
|
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 years ago |
beegee1
|
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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13 years ago |
Ivan Savenko
|
da7a6234b1
- some tweaks towards new towns
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13 years ago |
Ivan Savenko
|
306d64b0c4
- it is possible to read json file with vector
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13 years ago |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 years ago |
mateuszb
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8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
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13 years ago |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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13 years ago |