Historia zmian

Autor SHA1 Wiadomość Data
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 12 lat temu
  Michał W. Urbańczyk a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. 12 lat temu
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 lat temu
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters 12 lat temu
  alexvins 68e91ada1c [refactor] 12 lat temu
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 12 lat temu
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 12 lat temu
  alexvins 889031a95a get rid of few magic numbers (obj types) 13 lat temu
  DjWarmonger 0e06ac15ad - Commanders are now a part of faction config 13 lat temu
  Ivan Savenko 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 lat temu
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 lat temu
  Ivan Savenko 23fcdd1a4a - missing fields in town serialization 13 lat temu
  Ivan Savenko ec8e078ef8 - fixed out of sync hero armies 13 lat temu
  DjWarmonger cff758cfba Moved artifact-related text to CArtifact class. 13 lat temu
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 lat temu
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 lat temu
  mateuszb 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 lat temu
  DjWarmonger a7cea94247 - Hopefully fixed #1103 13 lat temu
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler 13 lat temu
  Ivan Savenko 0d863c83d7 - removed autogenerated by autotools files 13 lat temu
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 lat temu
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 lat temu
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 lat temu
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) 13 lat temu
  Ivan Savenko da7a6234b1 - some tweaks towards new towns 13 lat temu
  Ivan Savenko 9f0441a0be - adventure map defs are now part of town config. Should be the last part 13 lat temu
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 lat temu
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 lat temu
  mateuszb f3f4a7633d * fixed 1085 13 lat temu
  mateuszb f16a3a4527 * fixed bug 1084 13 lat temu