mateuszb
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c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 lat temu |
Michał W. Urbańczyk
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a96f03e947
Crashes realted to illegal access to enemy hero data should be fixed, including #1178.
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12 lat temu |
beegee1
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1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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12 lat temu |
DjWarmonger
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ce15eb37c2
- Fixed serialization of limiters
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12 lat temu |
alexvins
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68e91ada1c
[refactor]
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12 lat temu |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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12 lat temu |
alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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12 lat temu |
alexvins
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889031a95a
get rid of few magic numbers (obj types)
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13 lat temu |
DjWarmonger
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0e06ac15ad
- Commanders are now a part of faction config
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13 lat temu |
Ivan Savenko
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94c55e2632
- string ID's for spells (not configurable due to hardcode)
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13 lat temu |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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13 lat temu |
Ivan Savenko
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23fcdd1a4a
- missing fields in town serialization
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13 lat temu |
Ivan Savenko
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ec8e078ef8
- fixed out of sync hero armies
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13 lat temu |
DjWarmonger
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cff758cfba
Moved artifact-related text to CArtifact class.
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13 lat temu |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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13 lat temu |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 lat temu |
mateuszb
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100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
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13 lat temu |
DjWarmonger
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a7cea94247
- Hopefully fixed #1103
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13 lat temu |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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13 lat temu |
Ivan Savenko
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0d863c83d7
- removed autogenerated by autotools files
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13 lat temu |
beegee1
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105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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13 lat temu |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 lat temu |
beegee1
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720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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13 lat temu |
Ivan Savenko
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db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
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13 lat temu |
Ivan Savenko
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da7a6234b1
- some tweaks towards new towns
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13 lat temu |
Ivan Savenko
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9f0441a0be
- adventure map defs are now part of town config. Should be the last part
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13 lat temu |
Ivan Savenko
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306d64b0c4
- it is possible to read json file with vector
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13 lat temu |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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13 lat temu |
mateuszb
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f3f4a7633d
* fixed 1085
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13 lat temu |
mateuszb
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f16a3a4527
* fixed bug 1084
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13 lat temu |