Ivan Savenko
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8dfdfffd87
Use ResourcePath for audio files
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2 years ago |
Ivan Savenko
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6f0108e462
Use ResourcePath for referencing texts and json's
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2 years ago |
Ivan Savenko
|
823ffa7a07
Always use ResourcePath for referencing images and animations
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2 years ago |
Ivan Savenko
|
e54287ea5d
Converted remaining identifier to new system
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2 years ago |
Ivan Savenko
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62cd8b12d4
Converted several namespace enums to enum class
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2 years ago |
Ivan Savenko
|
ec8d31bbfc
First step at unifying game identifiers code
|
2 years ago |
Konstantin
|
8724181a0f
vcmi: spell resistance rework
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2 years ago |
Ivan Savenko
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62fddca21e
Split massive CModHandler class/file into multiple parts:
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2 years ago |
Konstantin P
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118b68349a
CCreatureHandler: fix positive morale
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2 years ago |
Ivan Savenko
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85262cf4f5
Moved CGameState files into a separate directory
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2 years ago |
Ivan Savenko
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8dde8018d0
Implemented support for fixed monster def's from hota
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2 years ago |
Ivan Savenko
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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2 years ago |
Konstantin P
|
057a33c508
SpellSchool: use identifier instead of int
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2 years ago |
Konstantin P
|
5841c716fd
vcmi: 100% damage reduction is damage immunity
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2 years ago |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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2 years ago |
Konstantin
|
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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2 years ago |
Konstantin
|
713e3004df
vcmi: rename updater and limiter files
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2 years ago |
Konstantin
|
e37f798a68
vcmi: split bonus updaters
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2 years ago |
Konstantin
|
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
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2 years ago |
Konstantin
|
af25ad0866
vcmi: split creatures and faction members
|
2 years ago |
Konstantin
|
7a5775a9f9
vcmi: use std::optional
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2 years ago |
Konstantin
|
9db2e2068e
vcmi: fixup crash
|
2 years ago |
Ivan Savenko
|
dfa2e2a349
Merge beta into develop
|
2 years ago |
Konstantin
|
4da97682be
vcmi: remove code duplication for native terrain
|
2 years ago |
Konstantin
|
fedf7d377c
vcmi: remove TFaction
|
2 years ago |
Konstantin
|
9f8dcfc736
CCreatureHandler: load old stack exp as global effects
|
2 years ago |
Konstantin
|
0f5f4c69ec
vcmi: specialize native terrain entity
|
2 years ago |
Konstantin
|
6d9859932b
vcmi: add native terrain entity
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2 years ago |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
2 years ago |
Konstantin
|
8968f0ef0e
vcmi: change EAlignment to enum class
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2 years ago |