Ivan Savenko
|
d947c14495
Few more H3 data validation checks
|
2 anos atrás |
Ivan Savenko
|
0b99fc0ccb
Show message box when H3 data is missing
|
2 anos atrás |
Ivan Savenko
|
5faaf175f9
Added debug information to SDL-related crashes
|
2 anos atrás |
Dydzio
|
5882cbae78
Merge branch 'develop' into unlimited-autosave
|
2 anos atrás |
Dydzio
|
1711b3848f
Remove unused variable
|
2 anos atrás |
Ivan Savenko
|
0ec9af7d9b
Replaced WoG opening with H3:SoD files
|
2 anos atrás |
Dydzio
|
404ab23bc6
Get autosave day without leading 0, delete ancient saveprefix stuff
|
2 anos atrás |
Ivan Savenko
|
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
|
2 anos atrás |
Ivan Savenko
|
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
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2 anos atrás |
Ivan Savenko
|
85262cf4f5
Moved CGameState files into a separate directory
|
2 anos atrás |
Ivan Savenko
|
f4d67fe675
Restore SDL_main in CMT.cpp
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2 anos atrás |
Ivan Savenko
|
e23dfec6c5
Fix SDL_Hints location
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2 anos atrás |
Ivan Savenko
|
0e70f2998f
SDL event handling is now done exclusively in input handler
|
2 anos atrás |
Ivan Savenko
|
5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
|
2 anos atrás |
Ivan Savenko
|
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
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2 anos atrás |
Ivan Savenko
|
051a4a3c17
Encapsulation of WindowHandler state
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2 anos atrás |
Ivan Savenko
|
7838190ef4
Moved window stack management from GuiHandler to new class
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2 anos atrás |
Ivan Savenko
|
3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
|
2 anos atrás |
Ivan Savenko
|
03df274450
Framerate manager is now in a separate file and private member of GH
|
2 anos atrás |
Ivan Savenko
|
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
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2 anos atrás |
Ivan Savenko
|
fd3933e589
Support for changing resolution without game restart
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2 anos atrás |
Ivan Savenko
|
b4e7093c01
Added IWindowHandler interface for OS screen/window utilities
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2 anos atrás |
Ivan Savenko
|
28f41bb472
Moved remaining render-related code from CMT
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2 anos atrás |
Ivan Savenko
|
c688411bab
Extracted window management from CMT to new class
|
2 anos atrás |
Ivan Savenko
|
4958190e82
Fixed visibility of corner gems
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2 anos atrás |
Ivan Savenko
|
a015bf6507
Initial part of dynamically-sized adventure map:
|
2 anos atrás |
Ivan Savenko
|
3738171b21
Refactoring of H3M loader to make HotA format support easier
|
2 anos atrás |
Ivan Savenko
|
369e925af8
Loading of translation mods is now skipped on language mismatch
|
2 anos atrás |
Ivan Savenko
|
2e69a4769d
Implemented framerate limit option (not available in UI)
|
2 anos atrás |
Ivan Savenko
|
b57a07b10f
Restored ambient sounds functionality
|
2 anos atrás |