Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  O01eg 334bd28bd4 It compiles with -gdwarf-3 %!s(int64=11) %!d(string=hai) anos
  O01eg c6238588bd Rename new files. %!s(int64=11) %!d(string=hai) anos
  O01eg ad84ae64b0 Clean up. %!s(int64=11) %!d(string=hai) anos
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h %!s(int64=11) %!d(string=hai) anos
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk a6f68d6870 Fixed #1726. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko f6c1dace6c Minors: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3d3f93275d Multiple minor fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee1b0459e6 Extended building dependencies: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 27a30b5ff9 - compile fix %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 141c1a9854 Not crash when asking callback about requirements for not existing building, fixing #1444 corrupted saves (for testing). %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 9f5d1ba623 Fixed #1271. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos