Historial de Commits

Autor SHA1 Mensaje Fecha
  beegee1 c786a3076a - Refactored victory loss condition checks hace 12 años
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) hace 12 años
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur hace 12 años
  Ivan Savenko f56cccb716 - fixed bug where having towns with less than 16 heroes would result in hace 12 años
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE hace 12 años
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless hace 12 años
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck hace 12 años
  Ivan Savenko 0e3eae3095 patch from KroArtem hace 12 años
  Michał W. Urbańczyk 9ee3133077 Fixed crash on game start when buildings are customized, should finally solve #1444. hace 12 años
  Michał W. Urbańczyk 0e5a59e2a5 Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong. hace 12 años
  beegee1 a13d72b636 - Fixed GCC warning hace 12 años
  Ivan Savenko b87897096c Filesystem handling is now more flexible hace 12 años
  DjWarmonger 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. hace 12 años
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. hace 12 años
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported hace 12 años
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: hace 12 años
  Ivan Savenko 4cc28d5e91 compile fix hace 12 años
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. hace 12 años
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring hace 12 años
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. hace 12 años
  beegee1 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required hace 12 años
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander hace 12 años
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects hace 12 años
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: hace 12 años
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. hace 12 años
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) hace 12 años
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator hace 12 años
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h hace 12 años
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger hace 12 años
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets hace 12 años