|  Ivan Savenko | 7b5a7f43ad
							
							Removed includes of CGameState from headers | 10 years ago | 
				
					
						|  Ivan Savenko | c3ce4b25df
							
							Removed all #include's of CMap.h from headers. | 10 years ago | 
				
					
						|  ArseniyShestakov | 64c6d3c950
							
							CGCreature::takenAction: add neverFlee check. Fix issue 2242 | 10 years ago | 
				
					
						|  ArseniyShestakov | 4e11d81673
							
							CGWhirlpool: fix random exit chooser | 10 years ago | 
				
					
						|  ArseniyShestakov | 17f3f94ca6
							
							CGSubterraneanGate: fix pairing and always assign all gates to channel | 10 years ago | 
				
					
						|  DjWarmonger | ec879046ca
							
							Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports | 10 years ago | 
				
					
						|  ArseniyShestakov | 1801b5eaf4
							
							CGTeleport: use vstd::erase_if_present in getAll functions | 10 years ago | 
				
					
						|  ArseniyShestakov | 8f8d237d5d
							
							Use isTeleportChannel callback functions to check teleport channel type | 10 years ago | 
				
					
						|  ArseniyShestakov | 3b057e0408
							
							CGMonolith: fix switch formatting | 10 years ago | 
				
					
						|  ArseniyShestakov | 606013c535
							
							CGSubterraneanGate::postInit put const back | 10 years ago | 
				
					
						|  ArseniyShestakov | 826a64b579
							
							Pack of tiny code improvements for @alexvins request | 10 years ago | 
				
					
						|  ArseniyShestakov | 6d77322d6a
							
							CGMonolith: add text dialog when player visit one-way monolith exit | 10 years ago | 
				
					
						|  ArseniyShestakov | c9eba40fe6
							
							Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool | 10 years ago | 
				
					
						|  AlexVinS | b9bdc95a7e
							
							Handle monster agressivness for VISIONS spell | 10 years ago | 
				
					
						|  AlexVinS | b846b717a1
							
							implemented VISIONS spell (partially) | 10 years ago | 
				
					
						|  AlexVinS | 2156204306
							
							Visions spell in case of monsters | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  DjWarmonger | ef4e199f15
							
							Implemented "Quantity does not grow" for monsters (#2094) | 10 years ago | 
				
					
						|  DjWarmonger | e46f03fabe
							
							Upgrades, stack splitting. Results now are identical to OH3. | 11 years ago | 
				
					
						|  DjWarmonger | 3c39ef477f
							
							Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed. | 11 years ago | 
				
					
						|  ArseniyShestakov | 6391f0f85a
							
							Fix crash on Cartographer if there is no underground level | 11 years ago | 
				
					
						|  AlexVinS | 54453aee73
							
							get rid of boost::assign | 11 years ago | 
				
					
						|  DjWarmonger | fe292dfa1d
							
							Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. | 11 years ago | 
				
					
						|  DjWarmonger | 173111955e
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG | 11 years ago | 
				
					
						|  DjWarmonger | 0782557814
							
							- Place all standard visitable objects | 11 years ago | 
				
					
						|  AlexVinS | 195eae48ca
							
							Merge branch 'develop' into SDL2 | 11 years ago | 
				
					
						|  Ivan Savenko | 1157111fcf
							
							More bugfixing: | 11 years ago | 
				
					
						|  Ivan Savenko | 32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win | 11 years ago | 
				
					
						|  Ivan Savenko | a0689fa377
							
							Refactoring of hoverText from objects: | 11 years ago | 
				
					
						|  Ivan Savenko | ad632d1e8a
							
							Moved FoW management from CGObjectInstance to callback | 11 years ago |