Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko c10dac929d - New animation system: %!s(int64=15) %!d(string=hai) anos
  mateuszb fc79b9b6cf * partial implementation of hero crossover %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing %!s(int64=15) %!d(string=hai) anos
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 94fa59cf45 * Compilation fix (missing includes, do not remove) %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 6f0f6564d7 - partial implementation of kingdom overview: %!s(int64=15) %!d(string=hai) anos
  mateuszb ad0848f1d2 * fix for bugs 47 and 89 %!s(int64=16) %!d(string=hai) anos
  Frank Zago 9ae6796810 Added path to error message. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. %!s(int64=16) %!d(string=hai) anos
  mateuszb 399f58f1af * partially implemented puzzle map %!s(int64=16) %!d(string=hai) anos
  Frank Zago e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 6635cf4f23 Made a few functions static or static inline. %!s(int64=16) %!d(string=hai) anos
  mateuszb f9ae91d88c * further changes towards support for ranged spells %!s(int64=16) %!d(string=hai) anos
  mateuszb 22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk c4bcf7b880 * better support for non-800x600 resolutions %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk a1606b2fb3 * partial support for Haste spell %!s(int64=17) %!d(string=hai) anos