提交历史

作者 SHA1 备注 提交日期
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 年之前
  Ivan Savenko c10dac929d - New animation system: 15 年之前
  mateuszb fc79b9b6cf * partial implementation of hero crossover 15 年之前
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing 15 年之前
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling 15 年之前
  Michał W. Urbańczyk 94fa59cf45 * Compilation fix (missing includes, do not remove) 15 年之前
  Ivan Savenko 6f0f6564d7 - partial implementation of kingdom overview: 15 年之前
  mateuszb ad0848f1d2 * fix for bugs 47 and 89 16 年之前
  Frank Zago 9ae6796810 Added path to error message. 16 年之前
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 16 年之前
  Michał W. Urbańczyk 9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 16 年之前
  mateuszb 399f58f1af * partially implemented puzzle map 16 年之前
  Frank Zago e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. 16 年之前
  Frank Zago 6635cf4f23 Made a few functions static or static inline. 16 年之前
  mateuszb f9ae91d88c * further changes towards support for ranged spells 16 年之前
  mateuszb 22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 17 年之前
  Michał W. Urbańczyk c4bcf7b880 * better support for non-800x600 resolutions 17 年之前
  Michał W. Urbańczyk 89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!) 17 年之前
  Michał W. Urbańczyk a1606b2fb3 * partial support for Haste spell 17 年之前