Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 年之前 |
Ivan Savenko
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c10dac929d
- New animation system:
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15 年之前 |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 年之前 |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 年之前 |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 年之前 |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 年之前 |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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15 年之前 |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 年之前 |
Frank Zago
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9ae6796810
Added path to error message.
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16 年之前 |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 年之前 |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 年之前 |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 年之前 |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 年之前 |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 年之前 |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 年之前 |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 年之前 |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 年之前 |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 年之前 |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 年之前 |