Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko cc30bdda04 Remove few more subID usages %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7a09646009 Cleaned up dwelling randomization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcb8f4fc7b Moved object type randomization to object class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03e1169781 Reduced number of accesses to CGObjectInstance::subID %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7107b3202f Merge pull request #3069 from SoundSSGood/artifact-location-id %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko caffc8f3cd Merge pull request #3122 from vcmi/fix-2993 %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 25b64dd08b Update lib/gameState/CGameState.cpp %!s(int64=2) %!d(string=hai) anos
  SoundSSGood ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4d6d64837f #2993 - destruct battle info first when destruction CGameState %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms f01ec55d21 Use the "nullptr" literal. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 80e6485965 MetaIdentifier now uses std::variant internally %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 454ba44ac5 Merge pull request #2988 from IvanSavenko/configurable_extensions %!s(int64=2) %!d(string=hai) anos
  Laserlicht 0eba0ee686 show random maps %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
  nordsoft 0c94a4d891 Town name switched to id %!s(int64=2) %!d(string=hai) anos
  nordsoft 5b24fe289b Assembling difficulty json instead of overriding %!s(int64=2) %!d(string=hai) anos
  nordsoft 099109b7d2 Minor fixes %!s(int64=2) %!d(string=hai) anos
  nordsoft cb3bbc6680 Restructured difficulty config %!s(int64=2) %!d(string=hai) anos
  nordsoft 0de912e67b Add basic system to add more advantages for ai player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' %!s(int64=2) %!d(string=hai) anos
  nordsoft cc3864a0fa Fix for random dwellings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos