Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos il y a 1 an
  Ivan Savenko 036df2e0ad Support multiple battles in AI il y a 2 ans
  Ivan Savenko 695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop il y a 2 ans
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score il y a 2 ans
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier il y a 2 ans
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation il y a 2 ans
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions il y a 2 ans
  Dydzio 6bfbe80cc9 Allow toggling quick combat spells usage il y a 2 ans
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays il y a 2 ans
  Ivan Savenko e23166df88 Fix locking of mutexes by StupidAI il y a 2 ans
  Ivan Savenko 556763fb7b Fixed handling of tactics il y a 2 ans
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles il y a 2 ans
  Ivan Savenko f27f5ebc7c Split BattleAI::activeStack into several smaller methods il y a 2 ans
  Konstantin P b472c89276 vcmi: make some CStack properties private il y a 2 ans
  Konstantin 7a5775a9f9 vcmi: use std::optional il y a 2 ans
  Nordsoft91 3951bbb395 Merge pull request #1108 from Nordsoft91/battle-dialog il y a 2 ans
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege il y a 2 ans
  nordsoft ce3028bd73 Intermediate commit il y a 2 ans
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch il y a 2 ans
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers il y a 2 ans
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland il y a 2 ans
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features il y a 7 ans
  Andrii Danylchenko 3614330b3d moat bypass when no targets to attack il y a 5 ans
  Andrii Danylchenko ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units il y a 5 ans
  Dydzio e50efdc279 Creature spellcast refactor (#569) il y a 6 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments il y a 7 ans
  AlexVinS 4f8c7bd4bb CStack refactoring il y a 8 ans