|  Konstantin | 05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h | 2 years ago | 
				
					
						|  Konstantin P | b472c89276
							
							vcmi: make some CStack properties private | 2 years ago | 
				
					
						|  Ivan Savenko | fb739e7186
							
							Merge beta -> develop | 2 years ago | 
				
					
						|  Ivan Savenko | 6df85be4b3
							
							Fixed death animation of Efreeti killed by petrification attack | 2 years ago | 
				
					
						|  Ivan Savenko | e3ed728193
							
							Merge pull request #1932 from rilian-la-te/proper-teleport | 2 years ago | 
				
					
						|  Konstantin | bc1aad3b26
							
							vcmi: remove deprecated CStack::getCreature() | 2 years ago | 
				
					
						|  Ivan Savenko | 506c3d29bc
							
							Replaced vstd clamp with std version | 2 years ago | 
				
					
						|  Konstantin | 11b237a23c
							
							vcmi: massive refactoring v1 | 2 years ago | 
				
					
						|  Konstantin | e0715a76c8
							
							vcmi: reduce CStack usage a little bit | 2 years ago | 
				
					
						|  Ivan Savenko | 307065a633
							
							Merge beta into develop | 2 years ago | 
				
					
						|  Konstantin | 7543fdf787
							
							vcmi: add reverse effect animation type | 2 years ago | 
				
					
						|  Ivan Savenko | fd3f80e860
							
							Fix game hang on invalid shooter animation config | 2 years ago | 
				
					
						|  Ivan Savenko | 2864a04bda
							
							Minor refactoring | 2 years ago | 
				
					
						|  Ivan Savenko | 31b718898a
							
							Fix playback of shooter animations at max speed | 2 years ago | 
				
					
						|  Ivan Savenko | 688b8db3eb
							
							Removed delays due to thread waits from battle animations | 2 years ago | 
				
					
						|  Ivan Savenko | d34efaeb81
							
							All battle effects now use time-based timings | 2 years ago | 
				
					
						|  Ivan Savenko | 0e8ee929df
							
							Renamed CCursorHandler -> CursorHandler | 2 years ago | 
				
					
						|  Ivan Savenko | a25214ae71
							
							Fixes graphical artifacts on toggling stack queue visibility | 2 years ago | 
				
					
						|  Ivan Savenko | 6b2490903d
							
							Fix casting of massive spells by creatures | 2 years ago | 
				
					
						|  Ivan Savenko | d8c4209ded
							
							Movement animation is now more smooth at high animation speeds | 2 years ago | 
				
					
						|  Ivan Savenko | ae3f6c5e79
							
							Renamed PointEffectAnimation -> EffectAnimation | 2 years ago | 
				
					
						|  Ivan Savenko | 5b41ced427
							
							Removed sound playback from PointEffectAnimation | 2 years ago | 
				
					
						|  Ivan Savenko | 4b3d93f378
							
							Minor cleanup | 2 years ago | 
				
					
						|  Ivan Savenko | 8b207fae63
							
							ECreatureAnimType enum -> enum class | 2 years ago | 
				
					
						|  Ivan Savenko | 41b87088d5
							
							Color muxer effects can now be (partially) configured by user. | 2 years ago | 
				
					
						|  Ivan Savenko | c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel | 2 years ago | 
				
					
						|  Ivan Savenko | 16c4851d3b
							
							Animated cursor for spell selection, removed hardcoded cursor ID's | 2 years ago | 
				
					
						|  Ivan Savenko | e9e549148d
							
							Implemented teleportation animation effect | 2 years ago | 
				
					
						|  Ivan Savenko | bbabc991ee
							
							Clean up logging | 2 years ago | 
				
					
						|  Ivan Savenko | 6c04581655
							
							Fix stack rendering order during movement | 2 years ago |