Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 69c458e881 initial implementation. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 18535db0ef Add TeleportDialog and CTeleportDialogQuery %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK %!s(int64=11) %!d(string=hai) anos
  AlexVinS 657385e32c We need to know caster stack ID for proper projectile animation %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6893509f65 Fix manaGain animation always showing %!s(int64=11) %!d(string=hai) anos
  AlexVinS b31ed0e4ea Use SetMana packet in battle %!s(int64=11) %!d(string=hai) anos
  AlexVinS f2bf3d7f7b Added a way to obtain ID of newly added Stack %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  AlexVinS 195eae48ca Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  AlexVinS aea5a7ba75 add comment. no code changes. %!s(int64=11) %!d(string=hai) anos
  AlexVinS c28b5f6633 fix mingw build %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 00b6232ff6 Replaced usage of DLL_LINKAGE with ELF_VISIBILITY in netpacks. Please make sure that compilation now works on all platforms %!s(int64=11) %!d(string=hai) anos
  Haryaalcar ce6940e272 build fix for mac os: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 3b0ecee678 Ugly workaround for DLL_LINKAGE issue. Should be removed once I figure %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  AlexVinS 4e4ba6654c fix Eye of magi, also fix #1608 %!s(int64=11) %!d(string=hai) anos
  AlexVinS c7dc4c05b8 fix mingw build %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 13bc4cb24f Added -fvisibility=hidden parameter for gcc. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ab475195ac Banks now use new scheme as well %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ba5092d669 Some bugfixing, basic functionality of map objects seems to be working %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko dab9fd7148 Heroes will be properly marked as visited on visiting %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). %!s(int64=11) %!d(string=hai) anos