|  mateuszb | d03dbf64a6
							
							* refactoring | 12 年之前 | 
				
					
						|  mateuszb | f1c78e3260
							
							* creature ID refactoring | 12 年之前 | 
				
					
						|  mateuszb | af5287c193
							
							* fixed opening custom campaign selection window | 12 年之前 | 
				
					
						|  mateuszb | 169cf3558d
							
							* changes in campaign handling | 12 年之前 | 
				
					
						|  mateuszb | 3958364884
							
							* a bit more work on campaigns; hero crossover still buggy | 12 年之前 | 
				
					
						|  mateuszb | dc091a1ce1
							
							* some work on hero crossover; still buggy | 12 年之前 | 
				
					
						|  mateuszb | bda92a4a73
							
							* refactoring | 12 年之前 | 
				
					
						|  mateuszb | 25663ce7af
							
							* fixed vector<bool> serialization | 12 年之前 | 
				
					
						|  DjWarmonger | e63747d2d2
							
							Fixed #860 and #1169 | 12 年之前 | 
				
					
						|  mateuszb | 8769f67c5d
							
							* JsonReader can convert to enums | 12 年之前 | 
				
					
						|  DjWarmonger | beb1ca1bf8
							
							- getDate function now uses enum for different modes | 12 年之前 | 
				
					
						|  mateuszb | c4e03ef0de
							
							* enum serialization/deserialization (si32 as basetype ought to be enough for anybody) | 12 年之前 | 
				
					
						|  Michał W. Urbańczyk | a96f03e947
							
							Crashes realted to illegal access to enemy hero data should be fixed, including #1178. | 12 年之前 | 
				
					
						|  beegee1 | 1cab54b87a
							
							- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen | 12 年之前 | 
				
					
						|  DjWarmonger | ce15eb37c2
							
							- Fixed serialization of limiters | 12 年之前 | 
				
					
						|  alexvins | 68e91ada1c
							
							[refactor] | 12 年之前 | 
				
					
						|  beegee1 | 0311e5e6f5
							
							- Added basic mock/test generation - Added stub for terrain editing | 12 年之前 | 
				
					
						|  alexvins | 4bc2fd5519
							
							[c::b] renamed map subfolder to workaround dependency tracking bug | 12 年之前 | 
				
					
						|  alexvins | 889031a95a
							
							get rid of few magic numbers (obj types) | 13 年之前 | 
				
					
						|  DjWarmonger | 0e06ac15ad
							
							- Commanders are now a part of faction config | 13 年之前 | 
				
					
						|  Ivan Savenko | 94c55e2632
							
							- string ID's for spells (not configurable due to hardcode) | 13 年之前 | 
				
					
						|  Ivan Savenko | ffe8b99369
							
							- reorganized hero classes | 13 年之前 | 
				
					
						|  Ivan Savenko | 23fcdd1a4a
							
							- missing fields in town serialization | 13 年之前 | 
				
					
						|  Ivan Savenko | ec8e078ef8
							
							- fixed out of sync hero armies | 13 年之前 | 
				
					
						|  DjWarmonger | cff758cfba
							
							Moved artifact-related text to CArtifact class. | 13 年之前 | 
				
					
						|  Ivan Savenko | c9dd80ea6d
							
							- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace | 13 年之前 | 
				
					
						|  beegee1 | 53169abea7
							
							- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) | 13 年之前 | 
				
					
						|  mateuszb | 100dad889a
							
							* much better callback function declaration (previous version inspired me to write a new coding guideline) | 13 年之前 | 
				
					
						|  DjWarmonger | a7cea94247
							
							- Hopefully fixed #1103 | 13 年之前 | 
				
					
						|  Ivan Savenko | f7915d9e61
							
							- removed creature-related code from ModHandler | 13 年之前 |