|  DjWarmonger | d118fbffe8
							
							Correct placement of subterranean gates. | 11 years ago | 
				
					
						|  DjWarmonger | bae9f2083f
							
							Workaround for hero & town issue. Game still crashes elsewhere, though. | 11 years ago | 
				
					
						|  DjWarmonger | e51e2190fd
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG | 11 years ago | 
				
					
						|  Ivan Savenko | c605e2d10c
							
							Gcc compile & warning fixes | 11 years ago | 
				
					
						|  DjWarmonger | 901188e2e1
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG | 11 years ago | 
				
					
						|  DjWarmonger | 3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects | 11 years ago | 
				
					
						|  DjWarmonger | f84e25fa78
							
							Somewhat better algorithm for paths, helps balance object distribution. | 11 years ago | 
				
					
						|  DjWarmonger | aa54803c50
							
							Refactoring, clearing logs. | 11 years ago | 
				
					
						|  DjWarmonger | 236b3ec807
							
							Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. | 11 years ago | 
				
					
						|  DjWarmonger | b3a39f4920
							
							Misc improvements & tests. | 11 years ago | 
				
					
						|  Ivan Savenko | b2e8c92383
							
							Cleanup: | 11 years ago | 
				
					
						|  Ivan Savenko | 652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago | 
				
					
						|  DjWarmonger | 62e9f13b08
							
							- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 | 11 years ago | 
				
					
						|  Ivan Savenko | 32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes | 11 years ago | 
				
					
						|  DjWarmonger | 7db06e6bd0
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG | 11 years ago | 
				
					
						|  DjWarmonger | 7f31b7dddb
							
							- Zone guards will now match template settings. | 11 years ago | 
				
					
						|  DjWarmonger | aee748d8d6
							
							- Added monoliths between remote zones | 11 years ago | 
				
					
						|  AlexVinS | f212c8221d
							
							[RMG]Fix gcc build, remove some unused variables | 11 years ago | 
				
					
						|  DjWarmonger | 8e8b27087a
							
							Ground connections between adjacent zones. | 11 years ago | 
				
					
						|  DjWarmonger | 8ab2a8df86
							
							Zone borders. | 11 years ago | 
				
					
						|  DjWarmonger | 8c24ea0bfb
							
							Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. | 11 years ago | 
				
					
						|  beegee1 | 72b2e1b8fe
							
							- fixed bug when generating random map and adding player info data | 11 years ago | 
				
					
						|  DjWarmonger | b9de3875d9
							
							- Attempt to move zones away from map boundaries | 11 years ago | 
				
					
						|  DjWarmonger | d2fd71d087
							
							Zone shapes & terrains work nicely. | 11 years ago | 
				
					
						|  DjWarmonger | 27dcf70b1a
							
							Randomized center positions of zones. | 11 years ago | 
				
					
						|  Ivan Savenko | 7f276185bd
							
							Moving files: | 11 years ago | 
				
					
						|  Ivan Savenko | 6bd6be0835
							
							Object class handler is now a proper "handler" | 11 years ago | 
				
					
						|  DjWarmonger | 75cea9206d
							
							- Fixed uninitialized guarding creature positions | 11 years ago | 
				
					
						|  DjWarmonger | 35d6215b7b
							
							jfhs patch integration is now complete: | 11 years ago |