Commit History

Author SHA1 Message Date
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. 11 years ago
  DjWarmonger 60a5c764b8 Correct zone placement & sizing for underground maps. 11 years ago
  DjWarmonger 920f56969b Create random obstacles that match terrain. 11 years ago
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 11 years ago
  DjWarmonger 8e66b7168a Corrected paths & guard for large objects. 11 years ago
  DjWarmonger 01355a77d8 Added "monster strength" info to templates. 11 years ago
  DjWarmonger aa54803c50 Refactoring, clearing logs. 11 years ago
  DjWarmonger 79da7b92ce Templates now contain info about mines. 11 years ago
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. 11 years ago
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. 11 years ago
  DjWarmonger 1a34297c33 Rearranged treasure pile info. 11 years ago
  DjWarmonger 743d8dcf9f Treasure piles won't be placed at free tiles. 11 years ago
  DjWarmonger c470b9606b Obstacles won't be generated around unguarded objects. 11 years ago
  DjWarmonger 464ffc4afa Implemented (hopefully) original treasure randomization algorithm. 11 years ago
  DjWarmonger fdb81f4d5c Reading treasure values from config. 11 years ago
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 11 years ago
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. 11 years ago
  DjWarmonger 3c5a65af3d - Random monsters will have proper strength. 11 years ago
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 years ago
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables 11 years ago
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. 11 years ago
  DjWarmonger 8ab2a8df86 Zone borders. 11 years ago
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 years ago
  AlexVinS c40c79fa94 Make gcc happy 11 years ago
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. 11 years ago
  DjWarmonger 27dcf70b1a Randomized center positions of zones. 11 years ago
  DjWarmonger 4ea9810831 First version that works: 11 years ago
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. 11 years ago
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 12 years ago