DjWarmonger
|
d118fbffe8
Correct placement of subterranean gates.
|
11 years ago |
DjWarmonger
|
60a5c764b8
Correct zone placement & sizing for underground maps.
|
11 years ago |
DjWarmonger
|
920f56969b
Create random obstacles that match terrain.
|
11 years ago |
DjWarmonger
|
f84e25fa78
Somewhat better algorithm for paths, helps balance object distribution.
|
11 years ago |
DjWarmonger
|
8e66b7168a
Corrected paths & guard for large objects.
|
11 years ago |
DjWarmonger
|
01355a77d8
Added "monster strength" info to templates.
|
11 years ago |
DjWarmonger
|
aa54803c50
Refactoring, clearing logs.
|
11 years ago |
DjWarmonger
|
79da7b92ce
Templates now contain info about mines.
|
11 years ago |
DjWarmonger
|
93b44de63c
Handling "terrain type" and "match terrain to town" options.
|
11 years ago |
DjWarmonger
|
236b3ec807
Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
|
11 years ago |
DjWarmonger
|
1a34297c33
Rearranged treasure pile info.
|
11 years ago |
DjWarmonger
|
743d8dcf9f
Treasure piles won't be placed at free tiles.
|
11 years ago |
DjWarmonger
|
c470b9606b
Obstacles won't be generated around unguarded objects.
|
11 years ago |
DjWarmonger
|
464ffc4afa
Implemented (hopefully) original treasure randomization algorithm.
|
11 years ago |
DjWarmonger
|
fdb81f4d5c
Reading treasure values from config.
|
11 years ago |
DjWarmonger
|
62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
|
11 years ago |
DjWarmonger
|
7db06e6bd0
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
11 years ago |
DjWarmonger
|
7f31b7dddb
- Zone guards will now match template settings.
|
11 years ago |
DjWarmonger
|
3c5a65af3d
- Random monsters will have proper strength.
|
11 years ago |
DjWarmonger
|
aee748d8d6
- Added monoliths between remote zones
|
11 years ago |
AlexVinS
|
f212c8221d
[RMG]Fix gcc build, remove some unused variables
|
11 years ago |
DjWarmonger
|
8e8b27087a
Ground connections between adjacent zones.
|
11 years ago |
DjWarmonger
|
8ab2a8df86
Zone borders.
|
11 years ago |
DjWarmonger
|
8c24ea0bfb
Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
|
11 years ago |
AlexVinS
|
c40c79fa94
Make gcc happy
|
11 years ago |
DjWarmonger
|
d2fd71d087
Zone shapes & terrains work nicely.
|
11 years ago |
DjWarmonger
|
27dcf70b1a
Randomized center positions of zones.
|
11 years ago |
DjWarmonger
|
4ea9810831
First version that works:
|
11 years ago |
DjWarmonger
|
1e1dce20a8
Something that compiles, but crashes when launching RMG map.
|
11 years ago |
beegee1
|
1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
|
12 years ago |