Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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il y a 3 ans |
Andrey Filipenkov
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7e6ed0583c
disable all scripting code when configuring without scripting modules
|
il y a 3 ans |
Dmitry Orlov
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30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
|
il y a 4 ans |
Dmitry Orlov
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25d9ea1ddf
Feature: Opposite Side Limiter
|
il y a 4 ans |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
|
il y a 7 ans |
Dmitry Orlov
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38fd05f655
Minor fix: apply Monday bonuses to heroes who have slept overnight
|
il y a 5 ans |
Arseniy Shestakov
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74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
|
il y a 7 ans |
AlexVinS
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03cfd2cb78
Do not use StackLocation in netpacks
|
il y a 7 ans |
Arseniy Shestakov
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324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
|
il y a 7 ans |
Arseniy Shestakov
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e9bfbb70c1
Ambient sounds: implement chebyshev distance for getTilesInRange
|
il y a 9 ans |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
|
il y a 8 ans |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
|
il y a 9 ans |
Arseniy Shestakov
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c8bcb14d34
CCallbackBase: add CRandomGenerator to all callbacks
|
il y a 9 ans |
Arseniy Shestakov
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2ba3b20928
Multiple changes to RNG usage to both client and server
|
il y a 9 ans |
ArseniyShestakov
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bdc369ffba
Patrol: use manhattan distance for getting tiles in radius
|
il y a 10 ans |
AlexVinS
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e82dfb5a85
fixed mantiss 0002254
|
il y a 10 ans |
ArseniyShestakov
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21aaad6972
MoveHero: add transit movement option
|
il y a 10 ans |
ArseniyShestakov
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25656aa586
Add showTeleportDialog everywhere except actual code for AI and player
|
il y a 10 ans |
Ivan Savenko
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a0689fa377
Refactoring of hoverText from objects:
|
il y a 11 ans |
Ivan Savenko
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ad632d1e8a
Moved FoW management from CGObjectInstance to callback
|
il y a 11 ans |
O01eg
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c6238588bd
Rename new files.
|
il y a 11 ans |
O01eg
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ad84ae64b0
Clean up.
|
il y a 11 ans |
O01eg
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463073ebfa
Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
|
il y a 11 ans |
O01eg
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927eb33c11
Split IGameCallback to reduce memory required to debug compilation.
|
il y a 11 ans |
beegee1
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fe1b16a7ec
Some preparation towards mantis #1743:
|
il y a 11 ans |
DjWarmonger
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a3cad2883f
- Restored correct specialty serialization (#1599 and all its children)
|
il y a 11 ans |
Ivan Savenko
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f6c1dace6c
Minors:
|
il y a 12 ans |
Ivan Savenko
|
ee1b0459e6
Extended building dependencies:
|
il y a 12 ans |
beegee1
|
c786a3076a
- Refactored victory loss condition checks
|
il y a 12 ans |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
|
il y a 12 ans |