Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything %!s(int64=9) %!d(string=hai) anos
  AlexVinS 16e0d18880 Added special slots for war machines and arrow towers %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 1e008b9756 SiegeInfo: add foundation for drawbridge mechanics support %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  Arseniy Shestakov 29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 05a34fb417 Use "Favorable" instead of "Favourable" everywhere for consistency %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 660203b436 Tweak BattleSpellCastParameters %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2b434111bf More hero|creature casting unification %!s(int64=10) %!d(string=hai) anos
  AlexVinS a1e06aa217 Unify LIFE_DRAIN and Tent healing with magic healing %!s(int64=10) %!d(string=hai) anos
  AlexVinS f66c29ea3b fix comments %!s(int64=10) %!d(string=hai) anos
  AlexVinS 05e52993fd Simplified healed HP calculation %!s(int64=10) %!d(string=hai) anos
  AlexVinS bd70f672c3 fix 1814 %!s(int64=10) %!d(string=hai) anos
  AlexVinS 466ddb37b3 fix 1556 %!s(int64=10) %!d(string=hai) anos
  AlexVinS 3ed3f1fa13 Use json configuration for special spell effect duration %!s(int64=10) %!d(string=hai) anos
  AlexVinS fb5903d610 Initial experiments on hero & creature casting unification %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2a75c432e0 Remove 2 unused methods %!s(int64=11) %!d(string=hai) anos
  AlexVinS fa9c1e8637 remove healedHP calculation from battlestate %!s(int64=11) %!d(string=hai) anos
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack %!s(int64=11) %!d(string=hai) anos
  AlexVinS 639b915391 Move calculateSpellBonus to CSpell %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation %!s(int64=11) %!d(string=hai) anos
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos