Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d23a5dcfdf Fixed #1208. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. %!s(int64=12) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=12) %!d(string=hai) anos
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=12) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 32d1a08470 Pointer serialization for CQuest. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk e6ebf42308 #994 should not crash anymore. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk e7d82a9702 Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk cd4c93318d #928 and #931 should be fixed. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 623325ca61 Ouch. Thing was for branch only. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk bdd66b6537 Zmiany do Programming challenge. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 56bf3dc8ab Replaced io_service()) with get_io_service(). Fixes bug #780. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 450ae1772c - Buttons optimization - less memory and CPU usage %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=14) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb 23c501b79e some changes %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk bce805dacc Restored Warmonger's changes to artifacts system. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 923fed7dc1 - fix for bonuses in campaign screen %!s(int64=15) %!d(string=hai) anos