Andrii Danylchenko
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d55996cc46
Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells
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1 year ago |
Ivan Savenko
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a819c3fc29
Merge pull request #4482 from MichalZr6/mapeditor_fixes
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1 year ago |
Ivan Savenko
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6d8bc9b859
Merge pull request #4500 from MichalZr6/allow_dialogs_when_in_battle
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1 year ago |
Ivan Savenko
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51fafe66cb
Merge pull request #4485 from kaja47/opto-isinthemap
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1 year ago |
Ivan Savenko
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c22820f484
Merge pull request #4484 from Laserlicht/text_len
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1 year ago |
Ivan Savenko
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3e605253db
Merge pull request #4481 from Laserlicht/fix_hota
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1 year ago |
Ivan Savenko
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9a7a01186b
Merge pull request #4477 from kdmcser/develop
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1 year ago |
MichalZr6
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9daabd0710
Check battleInt->curInt instead of battleInt
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1 year ago |
MichalZr6
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d0e0ab767c
Allow dialogs when in battle interface
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1 year ago |
MichalZr6
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0be5a1a2ad
Code review followup with additional refactor
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1 year ago |
MichalZr6
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0d5a9b8e3b
Refactor for previous fix in CSpellHandler
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1 year ago |
MichalZr6
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5684db1953
Addressed review feedback
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1 year ago |
MichalZr6
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a82ce2f96a
Fix negative QColor values
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1 year ago |
MichalZr6
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568a792f88
Refactor containers names in CObjectClassesHandler
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1 year ago |
Andrii Danylchenko
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5de5ac5eb5
Merge pull request #4492 from vcmi/fix-battle-ai
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1 year ago |
Andrii Danylchenko
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01b6828df6
BattleAI: fix init env
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1 year ago |
Andrii Danylchenko
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9d18a2269c
Merge pull request #4306 from vcmi/battle-ai-bait-archers
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1 year ago |
kdmcser
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4940891384
Merge branch 'vcmi:develop' into develop
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1 year ago |
K
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18a69dfeb5
move CMap::isInTheMap to the header file and make it inline
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1 year ago |
K
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3a27725fcb
Optimize CMap::isInTheMap
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1 year ago |
Andrii Danylchenko
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ff8a745a50
BattleAI: optional simulation depth
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1 year ago |
Laserlicht
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45fd13bdcd
mapname len
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1 year ago |
Laserlicht
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61af23d258
text length
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1 year ago |
Laserlicht
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43fc741a15
cleaner
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1 year ago |
Andrii Danylchenko
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22de88ad68
BattleAI: count wait correctly for fast creatures
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1 year ago |
Andrii Danylchenko
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337f99942b
BattleAI: remove boost for archers while moving as actual stack may be small
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1 year ago |
Andrii Danylchenko
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bc80532f29
BattleAI: improve movement towards unreachable
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1 year ago |
Andrii Danylchenko
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26609d7a4f
BattleAI refactoring
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1 year ago |
Andrii Danylchenko
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8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
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1 year ago |
Andrii Danylchenko
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b3fc6743d9
BattleAI: better retaliation calculation
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1 year ago |