Cronologia Commit

Autore SHA1 Messaggio Data
  AlexVinS d7800b834e get rid of CBattleInfoCallback::calculateSpellDmg 11 anni fa
  AlexVinS e4b726151d get rid of CBattleInfoCallback::battleStackIsImmune 11 anni fa
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack 11 anni fa
  AlexVinS 66b022f93e initializer lists part1 11 anni fa
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. 11 anni fa
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 anni fa
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 anni fa
  DjWarmonger 36a7cff998 Cleaning error messages at access to players. 11 anni fa
  DjWarmonger d9273b3b2a Cleaning logs. 11 anni fa
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 anni fa
  DjWarmonger bf567c9e50 Fixed crash caused by hiding tiles around AI heroes. 11 anni fa
  Ivan Savenko 1157111fcf More bugfixing: 11 anni fa
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 anni fa
  Ivan Savenko 6e3eaeee21 Minor fix to schema, server will print visited objects in debug log 11 anni fa
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: 11 anni fa
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback 11 anni fa
  Ivan Savenko 44742814cd More cleanup: 11 anni fa
  Ivan Savenko b2e8c92383 Cleanup: 11 anni fa
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 anni fa
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 anni fa
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 anni fa
  karol57 c676c5da82 Fixed small error in nearest town finding algorithm. 11 anni fa
  karol57 dd33fd51a8 int3 dist2d microoptimization 11 anni fa
  Ivan Savenko 7f276185bd Moving files: 11 anni fa
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune 11 anni fa
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) 11 anni fa
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. 11 anni fa
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 anni fa
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 anni fa
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 anni fa