История коммитов

Автор SHA1 Сообщение Дата
  AlexVinS d7800b834e get rid of CBattleInfoCallback::calculateSpellDmg 11 лет назад
  AlexVinS e4b726151d get rid of CBattleInfoCallback::battleStackIsImmune 11 лет назад
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack 11 лет назад
  AlexVinS 66b022f93e initializer lists part1 11 лет назад
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. 11 лет назад
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 лет назад
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 лет назад
  DjWarmonger 36a7cff998 Cleaning error messages at access to players. 11 лет назад
  DjWarmonger d9273b3b2a Cleaning logs. 11 лет назад
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 лет назад
  DjWarmonger bf567c9e50 Fixed crash caused by hiding tiles around AI heroes. 11 лет назад
  Ivan Savenko 1157111fcf More bugfixing: 11 лет назад
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 лет назад
  Ivan Savenko 6e3eaeee21 Minor fix to schema, server will print visited objects in debug log 11 лет назад
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: 11 лет назад
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback 11 лет назад
  Ivan Savenko 44742814cd More cleanup: 11 лет назад
  Ivan Savenko b2e8c92383 Cleanup: 11 лет назад
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 лет назад
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 лет назад
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 лет назад
  karol57 c676c5da82 Fixed small error in nearest town finding algorithm. 11 лет назад
  karol57 dd33fd51a8 int3 dist2d microoptimization 11 лет назад
  Ivan Savenko 7f276185bd Moving files: 11 лет назад
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune 11 лет назад
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) 11 лет назад
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. 11 лет назад
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 лет назад
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 лет назад
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 лет назад