Ivan Savenko
							
						 | 
						
							
							
								32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7f276185bd
							
							Moving files:
						 | 
						11 years ago | 
					
				
					
						
							
								   O01eg
							
						 | 
						
							
							
								334bd28bd4
							
							It compiles with -gdwarf-3
						 | 
						11 years ago | 
					
				
					
						
							
								   O01eg
							
						 | 
						
							
							
								c6238588bd
							
							Rename new files.
						 | 
						11 years ago | 
					
				
					
						
							
								   O01eg
							
						 | 
						
							
							
								ad84ae64b0
							
							Clean up.
						 | 
						11 years ago | 
					
				
					
						
							
								   O01eg
							
						 | 
						
							
							
								463073ebfa
							
							Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
						 | 
						11 years ago | 
					
				
					
						
							
								   O01eg
							
						 | 
						
							
							
								927eb33c11
							
							Split IGameCallback to reduce memory required to debug compilation.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								30b79588db
							
							- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								fe1b16a7ec
							
							Some preparation towards mantis #1743:
						 | 
						11 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								a6f68d6870
							
							Fixed #1726.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a3cad2883f
							
							- Restored correct specialty serialization (#1599 and all its children)
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f6c1dace6c
							
							Minors:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3d3f93275d
							
							Multiple minor fixes:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ee1b0459e6
							
							Extended building dependencies:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								27a30b5ff9
							
							- compile fix
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3560bbb7f3
							
							two patches/pull requests from janisozaur
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								141c1a9854
							
							Not crash when asking callback about requirements for not existing building, fixing #1444 corrupted saves (for testing).
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								76c77d58f6
							
							const-ified CTown. May fix #1444
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								9f5d1ba623
							
							Fixed #1271.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								be7c2bd07f
							
							CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes:
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								c7c2686379
							
							- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								ee51c5beb5
							
							- Renamed /lib subfolders to lowercase
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								2eb8263e51
							
							Basic Configuration for bonus types
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dbec99ffc7
							
							* PlayerColor and TeamID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d45a554fec
							
							Significant changes to saving system. Now both client and server store their lib part.
						 | 
						12 years ago |