Commit History

Autor SHA1 Mensaxe Data
  alexvins daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers. %!s(int64=12) %!d(string=hai) anos
  alexvins 66d9edf76e small refactor secskill limit check. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 4bacd97497 Quests now handled by pointers again, this time without bugs. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 0435d5a4f1 - Removed pointer usage for CQuest. may look rough, but works and fixes #1051. %!s(int64=13) %!d(string=hai) anos
  mateuszb 59fcc15254 * last revision reverted, mysterious bug %!s(int64=13) %!d(string=hai) anos
  mateuszb 55f1c47c16 * more TPlayerColor/TResource %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 10122f8153 Another tweak for Seer Hut serialization. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger fa544384a7 Fixed double serialization, possible cause of #1051. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 12e71e0dff Missing serialization for Border Gate fixes #1040. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger d8cb3a34d3 -Fixed crash #1037 %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 624908e403 - Fixed unserialized GrowingArtifact, causing crash %!s(int64=13) %!d(string=hai) anos
  DjWarmonger b28da1a5d3 - Quest log minimap now has clickable icons %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 32d1a08470 Pointer serialization for CQuest. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 7fbf89ffc8 Rearragned Seer Huts & Quests. More work on Quest Log descriptions. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 416c08260a - Basic Commander window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 46f48f0676 - bugfixing: %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 96d198758c - More commanders %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 038d105bcc - first sketch of Commanders %!s(int64=13) %!d(string=hai) anos
  DjWarmonger a3f36ccc71 - Unified interface for visitable objects %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger cd0ed39fbf Implemented rule-based evaluation of tactical advantage between armies. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 998d8bf501 Added trivial fuzzy logic to handle creature banks estimation. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 386ac80cf9 Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk a975805ae8 Fixed #850. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 %!s(int64=13) %!d(string=hai) anos