Cronologia Commit

Autore SHA1 Messaggio Data
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 anni fa
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 anni fa
  DjWarmonger aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. 9 anni fa
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 anni fa
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) 9 anni fa
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 anni fa
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. 10 anni fa
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. 10 anni fa
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 anni fa
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. 10 anni fa
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 anni fa
  AlexVinS 27c46c83d6 describe roads placement in log 10 anni fa
  AlexVinS 76193c4c5c More experiments WIP. 11 anni fa
  AlexVinS eb60d9737f more sensible road placement 11 anni fa
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 anni fa
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 anni fa
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 anni fa
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 11 anni fa
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 11 anni fa
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 11 anni fa
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 11 anni fa
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 11 anni fa
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 anni fa
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 anni fa
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 anni fa
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 anni fa
  DjWarmonger a9ddeb665b Place large obstacles first. 11 anni fa
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 anni fa
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 anni fa
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 anni fa