|  Ivan Savenko | 013417fb7e
							
							Code cleanup | 2 years ago | 
				
					
						|  Ivan Savenko | 43795c39a5
							
							Replaced all usage of SDL_Color outside of render with ColorRGBA | 2 years ago | 
				
					
						|  Konstantin | 05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h | 2 years ago | 
				
					
						|  Konstantin | 7543fdf787
							
							vcmi: add reverse effect animation type | 2 years ago | 
				
					
						|  Ivan Savenko | 688b8db3eb
							
							Removed delays due to thread waits from battle animations | 2 years ago | 
				
					
						|  Konstantin | 84f53485e2
							
							vcmi: skill-agnostic first aid | 2 years ago | 
				
					
						|  Ivan Savenko | 108a42e4ba
							
							Reorganized includes for new layout. New class - IImageLoader | 2 years ago | 
				
					
						|  Ivan Savenko | a25214ae71
							
							Fixes graphical artifacts on toggling stack queue visibility | 2 years ago | 
				
					
						|  Ivan Savenko | ae3f6c5e79
							
							Renamed PointEffectAnimation -> EffectAnimation | 2 years ago | 
				
					
						|  Ivan Savenko | 5b41ced427
							
							Removed sound playback from PointEffectAnimation | 2 years ago | 
				
					
						|  Ivan Savenko | 7e3cd7db51
							
							Fix for missing Death Blow sound | 2 years ago | 
				
					
						|  Ivan Savenko | 41b87088d5
							
							Color muxer effects can now be (partially) configured by user. | 2 years ago | 
				
					
						|  Ivan Savenko | 541d98143b
							
							Renamed BattleControlPanel -> BattleWindow | 2 years ago | 
				
					
						|  Ivan Savenko | c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel | 2 years ago | 
				
					
						|  Ivan Savenko | deffba01b9
							
							All battle effects are now fully client sided | 2 years ago | 
				
					
						|  Ivan Savenko | fb3a08e0a6
							
							Added fading animation for fade-in effect for summons | 2 years ago | 
				
					
						|  Ivan Savenko | c172e3c8e0
							
							Cleaned up BattleAnimationClasses file | 2 years ago | 
				
					
						|  Ivan Savenko | e791323502
							
							Implemented placement sound for obstacles | 2 years ago | 
				
					
						|  Ivan Savenko | 0020d76d1d
							
							Introduced animation phases for beter ordering of visuals in battles | 2 years ago | 
				
					
						|  Ivan Savenko | 99e5569ab5
							
							Changes according to review | 2 years ago | 
				
					
						|  Ivan Savenko | 264f5c91e8
							
							Applied suggestions from review | 2 years ago | 
				
					
						|  Ivan Savenko | 49a6d056d9
							
							Changes for BattleInterface classes according to code review: | 2 years ago | 
				
					
						|  Ivan Savenko | 7f5e5259c8
							
							Changes to Canvas class according to review: | 2 years ago | 
				
					
						|  Ivan Savenko | c855823528
							
							Renamed files in client/battle to match new names of classes | 2 years ago |