|  Ivan Savenko | 1c552ba9d9
							
							Remove unused code | 2 years ago | 
				
					
						|  Ivan Savenko | 013417fb7e
							
							Code cleanup | 2 years ago | 
				
					
						|  Ivan Savenko | 6297140bf5
							
							Start of stabilization - battles now start correctly | 2 years ago | 
				
					
						|  Ivan Savenko | 3213800097
							
							Fix assertion failure on teleport cast | 2 years ago | 
				
					
						|  Ivan Savenko | 5be4f6ec2f
							
							Fix visibility of creature amount label after casting spell before turn | 2 years ago | 
				
					
						|  Ivan Savenko | e6d8b65e2c
							
							Fix toggling of auto combat | 2 years ago | 
				
					
						|  Ivan Savenko | 1bf6bbd9b6
							
							Significantly simplified threading model in battles | 2 years ago | 
				
					
						|  Ivan Savenko | 5e8a778e7d
							
							Attempt to fix / trace crashes from Google Play statistics | 2 years ago | 
				
					
						|  Ivan Savenko | 85262cf4f5
							
							Moved CGameState files into a separate directory | 2 years ago | 
				
					
						|  Ivan Savenko | 8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface | 2 years ago | 
				
					
						|  Ivan Savenko | 867c5355da
							
							Fix tower shooters animation updates | 2 years ago | 
				
					
						|  Ivan Savenko | 8a31aeb94b
							
							Battle animations use tick() for updates | 2 years ago | 
				
					
						|  Ivan Savenko | 03df274450
							
							Framerate manager is now in a separate file and private member of GH | 2 years ago | 
				
					
						|  Konstantin | 05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h | 2 years ago | 
				
					
						|  Konstantin P | b472c89276
							
							vcmi: make some CStack properties private | 2 years ago | 
				
					
						|  Ivan Savenko | 4a169972f0
							
							Further refactoring to cleanup code of advmap and locplint | 2 years ago | 
				
					
						|  Konstantin | 7a5775a9f9
							
							vcmi: use std::optional | 2 years ago | 
				
					
						|  Konstantin | bc1aad3b26
							
							vcmi: remove deprecated CStack::getCreature() | 2 years ago | 
				
					
						|  Konstantin | 11b237a23c
							
							vcmi: massive refactoring v1 | 2 years ago | 
				
					
						|  Ivan Savenko | e9aed2761c
							
							Fix target selection for teleport | 2 years ago | 
				
					
						|  Ivan Savenko | 1fcaeba8e0
							
							Fix stack amount boxes flickering between actions | 2 years ago | 
				
					
						|  Ivan Savenko | 3af829e6af
							
							Fix stack label position updates | 2 years ago | 
				
					
						|  Ivan Savenko | 0ce06e0f30
							
							Improved rendering of stack amount boxes | 2 years ago | 
				
					
						|  Ivan Savenko | 4eed0b2c9e
							
							Added workaround for Dungeon towers | 2 years ago | 
				
					
						|  Ivan Savenko | 49fa628e9b
							
							Turret creature cutoff position should match H3 | 2 years ago | 
				
					
						|  Ivan Savenko | dcff463d36
							
							Fixed handling of special palette colors in palette transformations | 2 years ago | 
				
					
						|  Ivan Savenko | 5288e3761e
							
							Merge pull request #1764 from IvanSavenko/selectable_spellcaster | 2 years ago | 
				
					
						|  Ivan Savenko | dc099b2a35
							
							Implemented support for multi-spell casters | 2 years ago | 
				
					
						|  Adriankhl | 76a71226a2
							
							Deactivate activeStack during spellCast | 2 years ago | 
				
					
						|  Ivan Savenko | 31b718898a
							
							Fix playback of shooter animations at max speed | 2 years ago |