Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko dea10e6091 Use more descriptive names for hotkeys %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6a46138617 Moved current selection to local state class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4ec32e4dcd Renamed CAdvMapInt to its proper full name %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f1902ab247 Initial refactoring to encapsulate adventure map %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 45e2875342 Completely removed old TerrainRect class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 91b17bed79 Partial encapsulation of AdvMapInt %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cc0c3e5bc9 All adventure map components now use shared_ptr %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ab8b407294 Style cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c58a46279 Removed some instances of access to `screen` surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 50a0fc4fb2 Removed pointer to current SDL_Event from GuiHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko abb553d975 Next step of code refactoring: %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 27b7cb8f1f show long press hints higher %!s(int64=4) %!d(string=hai) anos
  Andrey Filipenkov a320af837d fix includes in client subdirectories %!s(int64=3) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Raphnalor 0f00dbf8cf Fix highlighting of a selected bonus for campaign. (#432) %!s(int64=7) %!d(string=hai) anos
  ArseniyShestakov cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 18161d3688 Client: implement spectator mode via command-line options %!s(int64=8) %!d(string=hai) anos