Commit History

Author SHA1 Message Date
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 15 years ago
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing 15 years ago
  mateuszb d1bfe4cbd6 * a bit better screen scrolling for small resolutions 15 years ago
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling 15 years ago
  Michał W. Urbańczyk f76e28ee95 Creature animations in 16 bpp. 15 years ago
  mateuszb 6928f850b9 * fixed 494 15 years ago
  Ivan Savenko 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
  Michał W. Urbańczyk 931949e349 A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536 15 years ago
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 years ago
  Michał W. Urbańczyk 21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. 15 years ago
  Michał W. Urbańczyk 921bddc35e Some changes to the market window, sending resources to other players. 15 years ago
  Michał W. Urbańczyk 80f49badc9 Implemented Scuttle Boat and Dimension Door spells. 15 years ago
  Michał W. Urbańczyk 4035155969 Mostly finished pregame part of hot-seat mode. 15 years ago
  Frank Zago a6aa36c5a9 Compile and warning fixes. 15 years ago
  Michał W. Urbańczyk da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 15 years ago
  mateuszb 69bed4a8d6 * small changes 15 years ago
  Michał W. Urbańczyk 01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 16 years ago
  Michał W. Urbańczyk 85f336cbaa Fixed #158, #236, #243, #248. 16 years ago
  OnionKnight e3eeed0b70 gcc compilation fixes. 16 years ago
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame 16 years ago
  Michał W. Urbańczyk bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 16 years ago
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c 16 years ago
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 years ago
  Michał W. Urbańczyk 6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 16 years ago
  Michał W. Urbańczyk 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) 16 years ago
  Michał W. Urbańczyk 66dd31fd8a * attacking and capturing towns 16 years ago
  Michał W. Urbańczyk 3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. 16 years ago
  Frank Zago c7a307dfed Compile fix. 16 years ago
  Michał W. Urbańczyk b4070c6b3e Third part of GUI reorganization: 16 years ago
  Michał W. Urbańczyk 1d765e8f29 Second part of GUI reorganization. Some things may not work properly. 16 years ago