Commit History

Autor SHA1 Mensaxe Data
  AlexVinS dd1aabbe23 Use JsonSerializeFormat for map objects %!s(int64=9) %!d(string=hai) anos
  AlexVinS 800f32c4cb Fix few cases of tempOwner initialization. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 709dd833d5 Added hacks for hero identification. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6db94ab74c Explicit army serialization - too much CArmedInstance descendants %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1bc41b3ba3 Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 3926920103 Rename radious -> radius %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 918fbd8530 Refactor hero's mana regain %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 9f3313524e Fix 2160 dismissing a VIP hero %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 7772b6de74 Fix 981 reset hero on hiring after retreat/surrender %!s(int64=9) %!d(string=hai) anos
  AlexVinS 408f346541 Drafts for hero serialization %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 6f5c52a229 Refactoring: use cleaner CCreatureSet::stacksCount everywhere %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 1730a31471 HeroBonus: get rid of code that used getBonusList %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f55bfe41d6 Digging: implement digging status on right click. Fix issue 401 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c45cd1f4c2 CGHeroInstance::getOutOffsets: temporary fix for boat summoning %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 438a444443 CGHeroInstance: move native terrain check into getNativeTerrain %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov a375c86ea2 movementPointsAfterEmbark: get max move points from TurnInfo %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov abc4ea272f TurnInfo: store all bonuses and use TileInfo for everything %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 9a63735c24 CPathfinderHelper: implement TurnInfo to avoid bonus re-checking %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov d3c8ca7c1c Pathfinding: implement duration checking for fly and water walking %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 7eebcb9d60 Artifacts: replace few more ints by ArtifactID %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 621c62b44e Don't crash when spell school level is higher than 3 (which is another bug) %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 226650582d Move base movement cost to GameConstants %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 3466e0fae7 getTileCost: one more pass over code and formatting fix %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 52a52dcfd9 Implement NO_TERRAIN_PENALTY bonus %!s(int64=10) %!d(string=hai) anos
  AlexVinS b94432b4ba Fixed http://bugs.vcmi.eu/view.php?id=2297 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 41c4323818 CGHeroInstance: add canFly and update canWalkOnSea %!s(int64=10) %!d(string=hai) anos