Ivan Savenko
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948abfb04c
AI now uses std::thread, added custom thread interruption logic
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7 months ago |
Ivan Savenko
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32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
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9 months ago |
Ivan Savenko
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1caab5100a
Try to reduce amount of time AI spends on pathfinding
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10 months ago |
Xilmi
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4a5ecdf25e
Update Nullkiller.h
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1 year ago |
Xilmi
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ea535b211a
Update Nullkiller.h
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1 year ago |
Xilmi
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2d715f4d7e
Trading logic
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1 year ago |
Xilmi
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95ba57dfe2
No more Startup-behavior
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1 year ago |
Xilmi
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9456ab41da
Priority-tier
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1 year ago |
Andrii Danylchenko
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
Andrii Danylchenko
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afa766c763
#3824 - fix cluster unlock
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1 year ago |
Andrii Danylchenko
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ed76d8a652
NKAI: allow multiple tasks to be executed from one calculation
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1 year ago |
Andrii Danylchenko
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728f673763
NKAI: remove static ai field
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1 year ago |
Andrii Danylchenko
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5f8a157c6d
NKAI: rollback changes with removing scan depth
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1 year ago |
Andrii Danylchenko
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376a17409f
NKAI: initial implementation of object graph
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1 year ago |
Andrii Danylchenko
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35429eab52
NKAI: moddable configuration
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1 year ago |
Andrii Danylchenko
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36bc9ddcec
NKAI: mutex for internal AI state
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1 year ago |
Andrii Danylchenko
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f1a9ae99ee
NKAI: various behavior fixes, undo max_gold_preasure
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2 years ago |
Andrii Danylchenko
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fb7477047a
NKAI: loosen gold presure on build system.
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2 years ago |
Andrii Danylchenko
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c93bb0a502
nkai: fixes and skill rewards
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2 years ago |
Andrii Danylchenko
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b19ac01bf9
Fuzzy rework, added more defence and gather army routines
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2 years ago |
Andrii Danylchenko
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fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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2 years ago |
Konstantin
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11b237a23c
vcmi: massive refactoring v1
|
2 years ago |
Andrii Danylchenko
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8b0c7b6601
NKAI improve defence and some fixes
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2 years ago |
Andrii Danylchenko
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eeea01d778
NKAI: namespace
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3 years ago |
Andrii Danylchenko
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2434fe3f6f
NK: fix AI speed
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3 years ago |
Andrii Danylchenko
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b4241670ba
Nullkiller: rename VCAI to AIGateway
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4 years ago |
Andrii Danylchenko
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9a203b8af9
Nullkiller: parallel object clusterization, stabilization
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4 years ago |
Andrii Danylchenko
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fb3cda666f
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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5 years ago |
Andrii Danylchenko
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0ffc7c3b94
Nullkiller: turn limit for main heroes
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4 years ago |
Andrii Danylchenko
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e385c83a88
Nullkiller - rewrite decomposition, decomposition cache, morale management
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4 years ago |