Commit History

Author SHA1 Message Date
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 7 months ago
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 9 months ago
  Ivan Savenko 1caab5100a Try to reduce amount of time AI spends on pathfinding 10 months ago
  Xilmi 4a5ecdf25e Update Nullkiller.h 1 year ago
  Xilmi ea535b211a Update Nullkiller.h 1 year ago
  Xilmi 2d715f4d7e Trading logic 1 year ago
  Xilmi 95ba57dfe2 No more Startup-behavior 1 year ago
  Xilmi 9456ab41da Priority-tier 1 year ago
  Andrii Danylchenko 1388fb1493 NKAI: port exploration from VCAI 1 year ago
  Andrii Danylchenko afa766c763 #3824 - fix cluster unlock 1 year ago
  Andrii Danylchenko ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 1 year ago
  Andrii Danylchenko 728f673763 NKAI: remove static ai field 1 year ago
  Andrii Danylchenko 5f8a157c6d NKAI: rollback changes with removing scan depth 1 year ago
  Andrii Danylchenko 376a17409f NKAI: initial implementation of object graph 1 year ago
  Andrii Danylchenko 35429eab52 NKAI: moddable configuration 1 year ago
  Andrii Danylchenko 36bc9ddcec NKAI: mutex for internal AI state 1 year ago
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2 years ago
  Andrii Danylchenko fb7477047a NKAI: loosen gold presure on build system. 2 years ago
  Andrii Danylchenko c93bb0a502 nkai: fixes and skill rewards 2 years ago
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 years ago
  Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes 2 years ago
  Andrii Danylchenko eeea01d778 NKAI: namespace 3 years ago
  Andrii Danylchenko 2434fe3f6f NK: fix AI speed 3 years ago
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway 4 years ago
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization 4 years ago
  Andrii Danylchenko fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization 5 years ago
  Andrii Danylchenko 0ffc7c3b94 Nullkiller: turn limit for main heroes 4 years ago
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management 4 years ago