Historique des commits

Auteur SHA1 Message Date
  Andrej Dudenhefner 3cbef2c77c fix shootable hexes not highlighted as attackable il y a 3 semaines
  Andrej Dudenhefner e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController il y a 1 mois
  Andrej Dudenhefner 31c093baae Remove condition that a unit can always attack itself il y a 1 mois
  Mircea TheHonestCTO 58e537a8c5 Sonar: merge ifs il y a 4 mois
  Mircea TheHonestCTO e2b688fe3e fix: placing a single hex unit during tactics into a hex which is blocked on all sides excepting the enemy side. Reusing ->battleCanAttack as it was before does the trick, as it contains a ton of smaller checks inside. il y a 4 mois
  Ivan Savenko 55bd4bc8bf Support for custom cursors for adventure map spells il y a 5 mois
  Ivan Savenko 1daf9d3a44 Fix possible crash on hovering over inaccessible hexes on other side of il y a 5 mois
  Ivan Savenko bc4a1b06fc Fix crash on moving double-wide units in some obstacle configurations il y a 5 mois
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files il y a 6 mois
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI il y a 7 mois
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards il y a 7 mois
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis il y a 7 mois
  Ivan Savenko 156de5b17e Added GameInstance class il y a 10 mois
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable il y a 10 mois
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class il y a 10 mois
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine il y a 10 mois
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar il y a 10 mois
  Ivan Savenko d586d4ea89 Do not highlight unavailable columns of hexes on battlefield il y a 10 mois
  Ivan Savenko 5ff9baf565 Additional checks for potentially invalid hexes il y a 10 mois
  Ivan Savenko f858a6e04b Merge pull request #5266 from MichalZr6/battlefield il y a 11 mois
  Ivan Savenko 668bf63fc0 Remove access to internal surface of Canvas il y a 11 mois
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible il y a 11 mois
  MichalZr6 dbe82b94f6 Changes following review: il y a 11 mois
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. il y a 11 mois
  MichalZr6 ac8104d56d SonarCloud recomendations. il y a 11 mois
  MichalZr6 7a8edff419 minor fixes il y a 1 an
  MichalZr6 8c3a417527 Cleanup il y a 1 an
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes il y a 1 an
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split il y a 1 an
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup il y a 1 an