Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files il y a 6 mois
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis il y a 8 mois
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable il y a 11 mois
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class il y a 11 mois
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine il y a 11 mois
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible il y a 11 mois
  MichalZr6 dbe82b94f6 Changes following review: il y a 1 an
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. il y a 1 an
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities il y a 1 an
  Ivan Savenko 36c1ed670f Support for configurable town fortifications il y a 1 an
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases il y a 1 an
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos il y a 1 an
  Ivan Savenko adc3441bda Merge pull request #3998 from IvanSavenko/refactor_sdl_media il y a 1 an
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. il y a 1 an
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: il y a 1 an
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor il y a 2 ans
  Ivan Savenko 41210c1dbf Client-side support for multiple battles il y a 2 ans
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations il y a 2 ans
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files il y a 2 ans
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
  Ivan Savenko e2718db791 Converted several enumerations into constants il y a 2 ans
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles il y a 2 ans
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat il y a 2 ans
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: il y a 2 ans
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed il y a 2 ans
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations il y a 2 ans
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics il y a 2 ans
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage il y a 2 ans